The thing that I probably get the most upset about is when people go, "Well GTA's not about the graphics," And I'm like, "I don't agree with that point. It's not about hi-res graphics, as hi-res as they can be," but the worlds always looked to me -- and maybe I'm deluded in this, but they always looked to me -- lived in, in a way most people can't achieve. Couch for couch, plenty of guys can model as good a couch as you'd see in a GTA game, but what they can't do is make this whole scene look like this whole scene [motioning around room], because Aaron and the other senior artists on the team are obsessed by not how good the couch looks, but how good the room looks with everything in it. How the walls seem, dirt layers between -- little things you'll never notice consciously, but subconsciously it just makes the environment look more organic and lived in. There's a slightly chipped bit of paint and there's marks here; little things that you'll never notice but your eye just makes it feel very, very lived in and organic.