[Sammelthread] Escape from Tarkov

Also so wie sich das anhört ist der Unterbau zwar neu, aber die Module von denen noch die alten. Es sind also nur Upgrades möglich und aktuell nichts anders. So verstehe ich das. Evtl. gibt es aber trotzdem kleine Unterschiede?
Soweit ich weiß ist es genau das. Nur weil der Unterbau neu ist heißt das nicht das das, was da obendraf läuft das schon nutzt. Das wird sich wohl erst nach und nach ergeben.
 
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Boah hat das update gedauert. Das nächste kommt gleich morgen.

Also es ist definitiv etwas anders bei der Kernskalierung.
Ich will jetzt nicht alle Screens hochladen, hier die Auflistung:

4core = 115fps
6core = 125fps
8core = 129fps
10core = 130fps
12core = 131fps
14core = 132fps
16core = 132fps
16c + SMT= 129fps

Scheinbar haben die meine Probleme von vorher gefixt und das läuft ohne manuelle Zuweisung nun deutlich besser. Overall sind es aber zumindest gerade 2-3fps weniger als die echten 8 Kerne vorher.

"Use only physical cores" scheint aber wieder nicht zu funktionieren. Das haben die scheinbar erneut zerschossen.
 
Boah hat das update gedauert. Das nächste kommt gleich morgen.

Also es ist definitiv etwas anders bei der Kernskalierung.
Ich will jetzt nicht alle Screens hochladen, hier die Auflistung:

4core = 115fps
6core = 125fps
8core = 129fps
10core = 130fps
12core = 131fps
14core = 132fps
16core = 132fps
16c + SMT= 129fps

Scheinbar haben die meine Probleme von vorher gefixt und das läuft ohne manuelle Zuweisung nun deutlich besser. Overall sind es aber zumindest gerade 2-3fps weniger als die echten 8 Kerne vorher.

"Use only physical cores" scheint aber wieder nicht zu funktionieren. Das haben die scheinbar erneut zerschossen.
Ja also wie bei mir. leicht weniger FPS aber dafür braucht man nichts mit Lasso zu machen

Edit: aber schau mal, du hast ca 30% mehr FPS als ich mit dem 3900x@3800CL14 und der Ryzen 6000 soll ja angeblich nochmal 30% auf deinen drauf packen können je nach spiel
Da sollte dann ein Ryzen 6900x bei ca. 170FPS landen können was dann echt übel wäre.
wenn das Teil auch DDR4000 1:1 packt ist der richtig geil
 
Screenshot (119).png


Scheint etwas schlechter geworden zu sein.
 
Also ein paar Sachen sind schon etwas anders. Im Hideout die Beleuchtung z.B. und ein paar Sounds (teilweise etwas buggy, man hört klicken inraid usw). Hab jetzt kaum gespielt und ab morgen dann eher BF2042. Hab übrigens 333 Mio übrig gerade.

EscapeFromTarkov_2021_11_12_01_13_35_986.png


:fresse:

@Powerplay
Ich hatte eigentlich vor auf Intel umzusteigen, aber umso mehr ich davon lese, desto weniger Lust habe ich mir den ganzen Aufwand zu geben. Mir missfallen die Nachteile der e-Cores, gerade beim OC. DDR5 zu kriegen ist mir auch nicht gelungen (Storno).
Der neue Ryzen klingt wirklich geil.
Ich hab bei mir gestern die PBO Limits umgestellt und nun boostet er ein bisschen mehr noch (im Schnitt 75MHz mehr, bei etwas weniger Verbrauch). Sehe die 5000+MHz deutlich öfter jetzt.
 
Ich hatte ein DDR5-Kit bei Alternate bestellt (G.Skill 5600 CL37) und es wurde ebenfalls storniert. Ich hatte 366,00 Euro für 10 Minuten "Herzklopfen" gezahlt. Ich habe überhaupt kein Bock mehr auf die aktuelle Scheiße mit Hardware und Co. Mir vergeht da schnell die Lust, obwohl ich schon gerne mit Hardware rumspiele (Benchmarks). Seit Wochen versuche ich beispielsweise eine PS5 mit Laufwerk zu bekommen, die ich meinen Kindern zu Weihnachten schenken möchte.

Du musst dich auch mal Fragen, was es eigentlich bringt, von einem 5950X auf einen 12900K zu wechseln.

Ich spiele aktuell nur (bitte nicht lachen) 2x die Woche Phantasmophobia (5-6 Runden) mit meinem Schwager und meiner Schwester, kaum noch Escape from Tarkov (zu Hochzeiten 1-3 Runden pro Tag) und ab morgen wahrscheinlich täglich BF2042 (~2 Stunden pro Tag). Dafür jetzt täglich hinter Hardware herjagen und sich ärgern? :unsure:

Heute habe ich um genau 15.50 Uhr versucht eine 6800XT für meinen Schwager zu kaufen (AMD-Shop). Ich kam in eine Warteschlange und sollte über 1 Stunde warten. Nach über 40 Minuten, bekam ich dann einen Umleitungsfehler angezeigt. Ich war so enttäuscht, dass ich Magenschmerzen bekommen habe.
 
Ich hab bei mir gestern die PBO Limits umgestellt u
Darf man fragen was du eingestellt hast?
Ich habe aus einem Video von der8auer mal folgende Werte übernommen
PPT - 200
TDC - 140
EDC - 180

In synthetischen Tests habe ich ziemlich viel all-core Leistung gewonnen, nach einem Abend Tarkov allerdings keinen unterschied gespürt.
 
Einfach mal auf "Auto". Vorher MB Limits, die sehr hoch waren und gut für allcore.
 
Gestern meinen 4ten Office Kill für Jäger gemacht. Yeah nur noch 2. Dann kann ich endlich weiter progressen für den Wasserfilter Lvl 2 xD
 
Ich würde mir soo wünschen da kommt endlich mal persistenz rein.
Soweit ich gelesen habe soll das aufgesplittet werden.
Ich kann leider nicht jeden wipe 300h+ da reinballern um irgendwie vorwärts zu kommen.
 
Ich habe mir jetzt irgendwie den Spielspaß selbst zerstört ...
Habe mir zum BlackFriday die EoD gegönnt und nun habe ich keinen Ansporn mehr. Jeager auf 4, damit der Weiterbau im Hideout, Stash riesig, hatte ja sonst maximal Stufe 3, große Pouch ...
Irgendwie blöd, sehe aber die EoD nicht mehr als PaytoWin sondern nur noch zum schnelleren vorrankommen.
Opfert ihr eigentlich lvl4 bei Jeager für die lvl bei Peacekeeper?
 
Habt ihr eigentlich noch irgendwelche Anpassungen bei den 3D-Settings im Nvidia Panel vorgenommen?
 
mehr nicht...

Screenshot (34).png
 
Danke, hatte seit langem das Problem das sich Tarkov einfach nicht flüssig anfühlt und Maus komplett schwammig war. Muss zwar heute noch weitertesten aber so wie es scheint lief es bei mir trotz Fullscreen-Setting nie im FullScreen-Modus.
 
Wie geht das denn :d
Ich kann ebenfalls bestätigen, im Fenstermodus sind es im Schnitt 20-30% weniger FPS und fühlt sich extrem schwammig trotz hoher FPS-Zahlen.

Ich meinerseits habe den Tarkov diese Saison komplett aufgegeben, zocke stattdessen PUBG wieder :kotz:Zwar nur am WE aber trotzdem...
 
Ich bin auch seit paar Wochen raus, aber PUBG? Du musst sehr verzweifelt sein. :fresse:
BTW: Teststelle 145fps hier mit dem 12900k+5200C32. Ziemlich genau 10% schneller als der durchoptimierte 5950X.
 
Wie geht das denn :d
Ich kann ebenfalls bestätigen, im Fenstermodus sind es im Schnitt 20-30% weniger FPS und fühlt sich extrem schwammig trotz hoher FPS-Zahlen.

Habs noch nicht rausgefunden von was Tarkov es abhängig macht in welchem Modus das Spiel gestartet wird, in den Logfiles sieht man es zumindest eindeutig (Unity FullscreenMode -> FullscreenWindow vs ExclusiveFullscreen).

Werde mal im BSG-Forum nachhacken.
 

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Ich hab endlich 2 mitstreiter gefunden.
Macht total laune mit 3 leuten über die karte. Vor allem wirken die Feuergefechte richtig stark, wenn man mit Feuerschutz stück für stück vorrücken kann um den Feind auszuräuchern.
Freue mich auf die neue Seaseon. Dann wollen wir zu Dritt durchstarten...
 
Nein, hab komplett aufgehört mit EFT. Bin nur noch in Anno1800 unterwegs.
 
12.12 soll wipe sein ?!?
 
Hmm... mal gucken ob ich nächsten Wipe wieder suchte oder weiterhin erstmal Pause mache. Mir fehlt atm generell die Lust irgendwas am PC zu machen und Tarkov war die letzten 2 Jahre eig das einzige Spiel das ich überhaupt gespielt habe.
 
Escape from Tarkov Beta - 0.12.12 Patch trailer (feat. the Lighthouse)

Ich bin g..... drauf
 
so morgen gibts Wipe
 
BSG Stream startet gleich

Beitrag automatisch zusammengeführt:

Patchnotes online


Key changes:

1. Added the Lighthouse location. The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov. During Contract Wars, it was the main entry point for USEC units and served as their base of operations. After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order.

This is the first iteration of this location. In the future, the territory will be expanded and will include new Bosses.

2. The Lighthouse location will feature a new AI type - ex-USEC operatives, also called Rogues. They are a gang of former PMCs who previously operated together. They are well-armed, well trained, and use coordinated combat tactics. They have similar interests to the Raiders’ ones, but have united around a shared military past.

Rogue USECs have taken over the water treatment plant, and entrenched there. Stationary machine guns and grenade launchers are set up along the perimeter, with several fighters patrolling around the clock. When an enemy is detected in a sector of fire or there is a suspicion of enemy presence, the guards open suppressive fire, trying to prevent the enemy from approaching their territory.

These new bots are lenient towards the USEC PMC faction. They will not open fire upon a USEC player unless the player tries to enter their territory. If the player gets too close, he will receive an order to leave immediately and will be shot if not compliant. Also, if a USEC player is in a group with a BEAR PMC, both of them will be considered hostile and attacked on sight without a warning.

If a USEC player engages in a fight with the Rogues, he will be considered a traitor and will be treated as a hostile for the next several raids.



3. Inertia has been added to the game for more realistic movement and actions. Inertia manifests itself in the following situations:

  • walking and strafing
  • sprinting
  • sharp turns during sprinting
  • landing after jumping or falling from a height
  • leaning and sidestepping
The inertial force depends on the weight of equipment and the Strength skill level. The more your equipment weighs and the lower the Strength skill level is:

  • the longer it takes to accelerate at the start of movement (walk, strafe, sprint);
  • the longer it takes to slow down after stopping movement (walk, strafe, sprint);
  • the longer it takes to slow down and accelerate when changing movement direction to the opposite one;
  • the more movement speed decreases during sharp turns while sprinting;
  • the stronger and longer movement speed decreases when landing after jumping or falling from a height;
  • the slower it takes to lean, return to normal position from leaning, and sidestep.


The inertial force increases starting from 0 kg of equipment weight for characters with Strength level 0, and from 10 kg for characters with the Elite Strength level. The inertial force reaches maximum with 70 kg of equipment weight for characters with Strength level 0, and with 80 kg for characters with the Elite Strength level.



4. Expanded crouching and getting up mechanics. Now the duration of these actions depends on the degree of weight overload. Getting up drains stamina, the amount of spent stamina depends on the degree of overload and the number of changed stance bars (how high the character stood up).




5. Expanded the weapon malfunctions mechanics. Along with misfires, weapons can now suffer the following malfunctions:

  • Failure to eject - after firing, the cartridge is jammed by the bolt and is partially visible in the ejection port. The source of this problem is, first of all, the technical condition of the weapon, and less often - the overheating of the weapon and the cartridge characteristics.
  • Failure to feed - after firing, there are issues with the new cartridge feed (round gets stuck in the mechanisms of the weapon, cartridge case, etc.). The main source of this problem is the weapon magazine, especially the high capacity and drum magazines. Other sources: cartridge characteristics, weapon overheating, and technical condition of the weapon.
  • Jammed bolt - after firing, the bolt gets jammed. Jamming can be of two types: normal and hard. The only difference is the duration of the troubleshooting. The cause of the jammed bolt can only be overheating of the weapon or its technical condition. Hard jamming occurs only at low values of the technical condition of the weapon (5% and below).
Malfunctions cannot occur in new weapons (with durability more than 93%), except malfunctions caused by overheating.

Some types of weapons cannot have certain malfunctions due to their design or mechanism of operation.

Now, in order to fix the malfunction, you need to determine its type first. To do this, you need to inspect the malfunctioning weapon via the weapon inspection hotkey.

Characters with the Elite level of the Troubleshooting skill will automatically detect the type of malfunction as soon as it occurs, without having to inspect the weapon.

Now, after events and actions related to malfunctions (malfunction occurrence, determining the type of a malfunction, fixing a malfunction), a colored notification occurs and a sound signal is played. These notifications and sounds can be disabled in the game settings by unchecking the “Malfunction notifications” box.




6. Weapon overheating and related effects have been added to the game.

Weapons heat up after each shot. The heating rate for each shot depends on the cartridge, barrel and other heating-related elements of the weapon (receivers, muzzle devices, handguards, etc.).

In contrast to heating, the weapon is constantly cooling down. The cooling rate also depends on the barrel and other cooling-related elements of the weapon (receivers, muzzle devices, handguards, etc.).

The degree of overheating can be monitored by the visual state of the barrel and muzzle devices. You can distinguish four stages of overheating in ascending order. Each stage of overheating adds new negative effects.

  • slight overheating - the weapon is heated, but there is no reddening of the barrel and muzzle devices. Effects: heating of the barrel, muzzle devices, and handguard is visible in thermal scopes, possible mirage (heat haze) from the barrel and muzzle devices.
  • medium overheating - the weapon is heated, reddening of the barrel and muzzle devices is visible. Effects: weapon’s accuracy decreases, malfunction chance increases, wear increases, and the weapon’s maximum durability is reduced during firing.
  • severe overheating - the weapon is very hot, the barrel and muzzle devices are sizzling hot. Effects: weapon’s rate of fire changes, possible cooking-off chance.
  • maximum overheating - when this level is reached, a malfunction occurs - the bolt gets jammed.
7. Improved the mechanics of external ammo ballistics. Now, when calculating the flight trajectory and energy, the initial speed, bullet weight, bullet diameter, its shape and ballistic coefficient are taken into account. Previously, only the initial velocity and bullet weight were taken into account.



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With this, it became possible to achieve maximum correspondence with the real life data. Also, the loss of all types of damage, depending on the energy of the bullet at a distance, and the increase in damage and penetration of the bullet from the change in bullet velocity have been corrected. For example, for 5.45x39 at a distance of 150 meters, the drop in damage was about 20%, but when changing the barrel for a longer one, thus increasing the velocity, the damage and penetrative abilities also increase. However, it’s worth understanding that for some ammunition there is no data in open sources, or they are incomplete. Such ammunition will be adjusted as the necessary data is found.

8. Adjusted the recoil mechanics when shooting:

  • reduced the automatic recoil compensation when firing long bursts
  • decreased the recoil reduction bonuses from skills
  • general refinements and improvements in the weapon recoil system
9. VOIP - added voice communication functionality. To enable it, you need to go to the sound settings and check the "Enable VOIP" box.

This functionality is designed for coordination and the ability to negotiate.

Remember that using VOIP inappropriately can ruin the experience for you and other players.

Insults, playing music, clogging the air, and other improper behavior when using VOIP can lead to both the blocking of its functionality and the banning of the game account.

  • VOIP works only in-raid and only in the Push-to-talk mode.
  • Players cannot talk for more than 15 seconds consecutively. This means that every 20 seconds in a raid, you can only talk for 15 seconds, regardless of whether it’s consecutive or not.
  • Pressing the Push-to-talk button too often will trigger a short-term auto-block.
  • You can send reports on inappropriate VOIP usage. To do this, go to the gesture menu and press the report button while the other player is talking or was talking 2 seconds ago. You cannot report the members of your group.
  • The audibility of the voice depends on the distance of the speaker, as well as on all other sound modifiers: room partitions, floors, walls, active headphones, lowered visor, etc.
  • Scavs can pay attention to players talking.
  • VOIP can be quickly disabled from the gesture menu or via the hotkey.
  • The Push-to-talk hotkey can be reassigned in control settings.


10. Expanded the Operational Tasks

  • Added the description variety to all types of operational tasks.
  • Added the completed operational tasks statistics to the player stats screen.
  • Added the “exit through the specific extract” condition for the “exit the location” type tasks.


11. Added the ability to partially use different types of food and drinks.

  • Only the duration of the effect changes from the amount consumed. The strength and delay before the start of the buff does not change.
  • All buffs stack only up to the original buff’s value.
  • Negative buffs also stack only up to their original value.
  • Negative buffs take skills into account (in particular, the Metabolism skill, which cuts the duration of negative effects up to 50%).
  • Negative buffs take immunity at the maximum Metabolism skill level into account.
  • 12. Added new items:
  • New weapons
  • New weapon parts
  • 4 new hand grenades (including impact grenades)
  • New equipment
  • New barter items
  • New keys
  • New storage cases (Injector case and Keycard holder)
  • Rangefinders (handheld range finder and tactical rangefinder module)
  • 5 new cartridges
  • New clothing sets for USEC and BEAR
  • New unique armbands
  • New face types for both factions at the start of the game

13. Added new quests on the Lighthouse location



Graphics changes and optimizations

1.Screen Space Reflection - a reflection effect from wet or glossy surfaces, water surface. The technology has been completely redesigned - now the reflections look more realistic, while the load on the system is noticeably reduced.

2. Added optimization for vegetation rendering at long distances. This allowed us to significantly reduce the CPU load in locations with a large number of trees and other vegetation.

3. Added optimization of physical collision objects.

4. Added various server optimizations.

5. SSR is now enabled by default in High and Ultra graphics presets.

6. Reduced the desaturation effect during rain, the picture is now more vivid.



List of fixes:

1. Fixed an issue where trader restock times were not updated until the client was restarted.

2. Fixed an issue when moving the flashlight on the weapon to another slot, an endless charge of the cartridge into the chamber could occur.

3. Fixed an issue that caused Error 500 when interacting with the in-game location map item after it was insured.

4. Fixed an issue that resulted in insufficient lighting in the Hideout.

5. Fixed an issue where bots could shoot through walls on the Factory location.

6. Fixed an issue with weapon inspect animation of Saiga-12 and SVDS.

7. Fixed an issue of overlapping sounds on the stairs of the 3-story dorm on the Customs location.

8. Fixed an issue where bots could instantly move to a crouched position.

9. Fixed an issue where it was impossible to create a stack of currency or cartridges from 10 pieces.

10. Fixed an issue where the player can open a locked door without a key using the Breach option from around the corner.

11. Fixed an issue where a player could move from a prone position to a standing position in inaccessible places, if they change their stance during weapon chamber-loading.

12. Fixed an issue where the water filter resource could continue decreasing after the end of the purified water production.

13. Fixed an issue where an expiring offer at Flea Market disappeared from the "My offers" section when it was extended at 00:00.

14. Fixed an issue where the eye protection effect from the "Gorilla" welding mask was not counted.

15. Fixed an issue where the stationary running animation played when leaning in a prone position.

16. Fixed an issue where the Flea Market search showed only one part when buying parts for assembly with two or more of the same modifications.

17. Fixed an issue where a trader's restock timer could disappear after the timer ended.

18. Fixed an issue where the introductory message did not appear when entering the Hideout for the first time.

19. Fixed an issue where more bots spawned in offline mode than needed.

20. Fixed an issue where the BEAR Oldschool pants could disappear.

21. Fixed an issue where a stretched polygon could appear in the Hideout’s shooting range.

22. Fixed an issue where Glukhar’s guard bot would not shoot at a player even when still having ammo remaining.

23. Fixed an issue where the first examined weapon on the enemy’s body was displayed as completely broken.

24. Fixed a visual discrepancy of the progress indicator of loading/unloading cartridges in the magazine.

25. Fixed an issue where a click sound could be played after a series of shots from a silenced rifle.

26. Fixed an issue where the level of operational tasks was saved after a profile reset.

27. Fixed an issue where the sound of opening a door with a key in the Health Resort could be heard on any floor.

28. Fixed an issue where the consumption of hand stamina did not increase when the level of hydration decreased.

29. Fixed various audio issues related to sound overlapping.

30. Fixed various issues causing error 228.

31. Fixed various issues causing game crashes.



Various fixes:

Adjusted (and also improved) the characteristics of some weapons.

Removed the ability to quick-throw grenades. Now, when you press the hotkey, your character will take a random grenade into his hands from your chest rig or pockets.

Adjusted and added new crafting recipes for the Hideout.

Changed the conditions for unlocking Hideout zones.

All keys now have durability (100 units, except for the keys that already had durability).

Changed the starting gear for bots and Player Scavs.

Various balancing changes to rarity and spawn locations for items.

Changes and fixes to logic and parameters of various weapon attachments.

Various changes in the traders’ range of items.

Many localization fixes and improvements.

Balancing changes to task rewards.

Specific items can no longer be put up and purchased on the Flea Market:

  • "Rys-T" bulletproof helmet
  • Team Wendy EXFIL Ballistic Helmet (Black)
  • Vulkan-5 (LShZ-5) bulletproof helmet
  • "Altyn" bulletproof helmet
  • 6B43 6A Zabralo-Sh body armor (0/85)
  • NFM THOR Integrated Carrier body armor
  • LBT-6094A Slick Plate Carrier
  • LBT-6094A Slick Plate Carrier (Tan)
  • LBT-6094A Slick Plate Carrier (Olive)
  • 5.11 Tactical Hexgrid plate carrier
  • FORT Redut-T5 body armor
  • BNTI Zhuk-6a body armor
  • IOTV Gen4 body armor (full protection kit)
  • FORT Defender-2 body armor
  • NPP KlASS Korund-VM body armor
  • IOTV Gen4 body armor (assault kit)
  • FORT Redut-M body armor
  • IOTV Gen4 body armor (high mobility kit)
  • BNTI Gzhel-K armor
  • Ars Arma CPC MOD.2 plate carrier rig
  • 5.11 Tactical TacTec plate carrier rig
  • CQC Osprey MK4A plate carrier rig (Protection, MTP)
  • WARTECH TV-110 plate carrier rig
  • Ars Arma A18 Skanda plate carrier rig
  • CQC Osprey MK4A plate carrier rig (Assault, MTP)
  • 6Sh118 raid backpack
  • Mystery Ranch Blackjack 50 backpack (Multicam)
  • SSO Attack 2 raid backpack
  • Eberlestock F4 Terminator load bearing backpack (Tiger Stripe)
  • .45 ACP AP
  • 7.62x51mm M61
  • 7.62x51mm M993
  • 7.62x51mm M62 Tracer
  • 7.62x54mm R BS gs
  • 7.62x54mm R BT gzh
  • 4.6x30mm AP SX
  • 4.6x30mm Subsonic SX
  • 5.56x45mm SSA AP
  • 5.56x45mm M995
  • 5.56x45mm M855A1
  • 5.56x45mm M856A1
  • 7.62x39mm BP gzh
  • 7.62x39mm MAI AP
  • 5.45x39mm BS gs
  • 5.45x39mm PPBS gs "Igolnik"
  • 5.45x39mm 7N40
  • 9x19mm AP 6.3
  • 9x19mm PBP gzh
  • 5.7x28mm SS190
  • 5.7x28mm SB193
  • 12/70 AP-20 slug
  • 12/70 Copper Sabot Premier HP slug
  • 12/70 SuperFormance HP slug
  • 9x39mm BP gs
  • 9x39mm SPP gs
  • 40x46mm M441 (HE) grenade
  • 40x46mm M433 (HEDP) grenade
  • 23x75mm "Zvezda" flashbang round
  • .300 Blackout AP
  • .338 Lapua Magnum AP
  • FLIR RS-32 2.25-9x 35mm 60Hz thermal rifle scope
  • Trijicon REAP-IR thermal scope
  • GPNVG-18 Night Vision goggles
  • SWORD International Mk-18 .338 LM marksman rifle
  • FN40GL Mk2 grenade launcher
  • 5.56x45 Magpul PMAG D-60 STANAG 60-round magazine
  • 5.56x45 SureFire MAG5-100 STANAG 100-round magazine
  • AK 7.62x39 X Products X-47 50-round drum magazine
  • AK 7.62x39 ProMag AK-A-16 73-round drum magazine
  • TerraGroup Labs access keycard
 
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