Der große Bunker läuft ab sofort Second Assault only CQ Large 
[GER] FummelBunker | SECOND ASSAULT | [url]www.fubu-funfight.de - Multiplayer - Battlelog / Battlefield 4[/url]
Außerdem wird gleich R26 aufgespielt. Changelog:
- Reverting change that enforced game size when experience were set
- Fixed an issue with missing audio in SQDM/TDM games with high ticket count
- vars.commander and vars.gameModeCounter are not part of any preset in Ranked/Unranked/Private servers, also they’re executed in the next round, so will return “ExecutedOnNextRound” when used.
EDIT: Chef war schneller

[GER] FummelBunker | SECOND ASSAULT | [url]www.fubu-funfight.de - Multiplayer - Battlelog / Battlefield 4[/url]
Außerdem wird gleich R26 aufgespielt. Changelog:
- Reverting change that enforced game size when experience were set
- Fixed an issue with missing audio in SQDM/TDM games with high ticket count
- vars.commander and vars.gameModeCounter are not part of any preset in Ranked/Unranked/Private servers, also they’re executed in the next round, so will return “ExecutedOnNextRound” when used.
EDIT: Chef war schneller
