[Sammelthread] Grim Dawn - when Diablo 4 is just too casual

Hallo,

Nächster Hotfix:

>> B25 Hotfix 2 (v0.3.4.3)
B25 Hotfix 2 (v0.3.4.3)

  • Fixed the Chthonian Nemesis' chest not spawning with the boss.
  • Fixed an issue that could cause players on a Homestead bounty to be stuck without a bounty and unable to accept another.
  • Fixed an issue with some casting animations being slower than intended.
  • Adjusted damage on Stone Clan groble bleed.
  • Adjusted damage on Aether Crystal tendril attacks.
  • Fixed a bug where knocked down enemies would animate incorrectly when getting up.
  • Fixed a bug where the in game menu would become unclickable.
  • Fixed a bug where bounties would become stuck.
  • Fixed a bug where faction reputation gain section would be shown for factions that cannot be increased.
  • Fixed a crash which would sometimes occur when other players teleported in multiplayer games.
  • Fixed a crash which would occasionally occur when exiting to the main menu.
  • Fixed various other multiplayer crashes.
  • Physics system optimizations and improvements.

BTW, Gestern hatte die mal die falschen DE/EN-Übersetzungen hoch geladen, dass ist korrigiert!

b25_community_German_20150514.zip
b25_community_German_20150514(+).zip
» @GoogleDrive
 
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Wenn Du diese Anzeige nicht sehen willst, registriere Dich und/oder logge Dich ein.
Eure Arbeit ist wirklich klasse, dafür mal einfach so ein Riesen Lob! :)
 
Diablo 1 & 2 designer joins Crate team - Grim Dawn Forums

We’re happy to announce that we’ve brought on Eric Sexton to help enrich and accelerate the design work on Grim Dawn.

Starting as an artist when Blizzard North was originally called “Condor,” Eric animated player characters on Diablo 1 and contributed such creative touches as the macabre detailing of the Butcher’s room and wrote many of the quest concepts. Transitioning to more of a design role on Diablo 2, Eric contributed to the story and world development. Most recently, Eric worked on the creature design team for Borderlands II, creating NPCs and monsters.

On Grim Dawn, Eric is primarily involved with world building and the development of lore but is eager to branch out. He was able to get up to speed on level creation quickly and has already made major contributions, building the mountain fortress that will mark the end of Act 3 and working on an expansive high-level swamp region where some faction quests will take place. Eric has demonstrated a special knack for creating unique points of interest within levels to give them a distinctive feel and detailing out dungeons in a way that really enhances the atmosphere.
 
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Future releases will include Legendary Items, the Devotion System, an unannounced 6th Mastery, and more!

Ganz vergessen: Eine sechste Klasse soll auch irgendwann in Zukunft noch kommen. Es wurden auch schon Items mit "+1 to all skills in Shaman" gefunden. Wird also wahrscheinlich eine Schamanen-Klasse werden. :drool:
 
Ich tingel gerade zwischen D2 LoD und GD hin und her.

Das eine ist so vertraut, so heimisch und mit GL Wrapper auch heute noch toll spielbar - das andere ist eben vom Unterbau modern, hat tolle Devs von D1/2 LoD und Titan Quest und ist eben neu.

Irgendwas fehlt mir aber. =(
 
Hallo,

» B26 Hotfix 1 (v0.3.4.6) - Grim Dawn Forums
b26 Hotfix 1 (v0.3.4.6)

[Tech]
  • Fixed a crash which could occur when some monsters with pets were killed.

[Game]
  • Level Limit increased to 45 or 50 for most areas in Act3.
  • Fixed an issue with pathing on Bridge to Gryver's Sawmill
  • Adjusted Thall'Nosh attributes
  • Fixed another issue with the Seamtress quest dialogue preventing its completion
  • Adjusted the spawn rate of Revenants for the Order of Death's Vigil, particularly Frost Revenants

[Class & Skills]
Demolitionist
  • Stun Jacks and Full Spread lighting and electrocute damage swapped. This was intended for B26 but only Stun Jacks was changed, leaving both the base skill and modifier with lightning damage. This change should help to balance the skill and promote investment in both the base and modifier for quickjack builds, especially now that the projectiles are working properly.


@Pazox
Darauf bin ich schon gespannt! :)


@HW-Mann
Wüsste nicht was, momentan!? ;)


BTW, ein Thema für die "Community Localizations (Build 26)" gibt es auch schon mal, aber leider die Daten noch nicht ...
 
Bez. der neuen Klasse hat Jemand aus den GD-Forum ein paar Infos zu den Skills zusammen getragen!
» New Class "Shaman" and new skills? - Grim Dawn Forums

The upcoming 6th mastery is the Shaman, as you'll find the bonus "+1 to all skills in Shaman" on Alvarick's Rebuke, Savagery, and a few other items. Here's a list of Shaman skills that I've found +skills for on items so far:
  • Storm Totem (Sacred Hammer of Eternal Wrath, many others...this will be easy to +10)
  • Storm Pact (Skyreach Sash)
  • Squall (Stormcaller's Spellblade)
  • Torrent (Storm Scion)
  • Maelstrom (Storm Scion)
  • Summon Briarthorn (Rover Faction Shoulders)
  • Brute Force (Beast Slayer's Mark)
  • Savagery (Crimson Heart, Lightning Rod)
  • Nature's Boon (Swampdweller's Legguards)
  • Feral Hunger (Boneshard Lacerator)
  • Taste for Blood (Thirsting Maw)
  • Raging Tempest (Stormcaller's Effigy)
  • Devouring Swarm (Locust Gem)
  • Nature's Wrath (Mogdrogen Sigil)
  • Conjure Primal Spirit (Mogdrogen Sigil)
  • Heart of the Wild (Lifebloom Band)
  • Shamanism (Goliath Signet)
  • Emboldening Roar (Wildspeaker Coat)
 
siehe Beitrag #406
 
Vielen Danke! Dann spiele ich solange D2 LoD weiter und hype mich schon mal warm für die final Release :love:
 
Dieser Name: "Furz Venomdrinker" :bigok:

af48c0cd6d.jpg
 
:d ... so geil wie "dunkel - der erleuchtete" oder so in d2 damals :d
 
Hallo,

v0.3.4.8 (b26 hotfix 3)

Tech
  • Fixed a physics related crash.

[Class & Skills]
Demolitionist
  • Fixed an issue with Grenado not properly benefiting from Ulzuin's Chosen
  • Agonizing Flames now has resistance reduction again - apparently people were using it and it seems that straight %dmg bonuses were not seen as a very worthy investment by themselves.
  • Stun / Quick Jacks targeting range changed to "long" and damage adjusted up slightly.
  • Full spread electrocution scaling adjusted up slightly.
  • Flame Touched fire and lightning modifiers increased.

Occultist
  • Pet innate damage / life scaling reduced. These numbers were set long ago, before the introduction of all the pet gear and other class pet buffs and needed to come down.
  • Manipulation scaling reduced.
  • Raven AI adjusted so that it should attempt to buff the player / allies more with storm spirit.
» B26 Hotfix 3 (v0.3.4.8) - Grim Dawn Forums
 
Habe mit einem neuen Soldier nun den bisherigen Content durchgespielt. Ein paar Kopfgelder hatte ich auch gemacht. Level 41 und bin bei rund 36 Stunden Spielzeit.

Macht immer noch sehr viel Spaß und man merkt, wie sehr sich das Spiel seit der ersten öffentlichen Alpha von vor zwei Jahren verbessert hat.

Am Ende steht wieder ein Klon von John Bourbon da, um das Ende vom bisherigen Content anzuzeigen. Gehe auf den zu und dann spielt das Spiel auf einmal eine Rockmusik ab...
Bang Camaro - Rock of Mages :lol: :bigok:
 
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