12.07.2008 20:56:45 - XP
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX9 1280x1024, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality:
Custom Quality Values:
VolumetricEffects=
Texture=
ObjectDetail=
Sound=
Shadows=
Water=
Physics=
Particles=
Shading=
PostProcessing=
GameEffects=
Custom Cvars:
===================================
===================================
;Quality Autoexec.cfg
;Mster Config v2.30 for Crysis
;by Mster
===================================
==========================
;Game Settings
==========================
con_restricted 0
sys_spec_ObjectDetail=4
sys_spec_Shading=3
sys_spec_VolumetricEffects=3
sys_spec_Shadows=3
sys_spec_Texture=3
sys_spec_PostProcessing=3
sys_spec_Water=4
==========================
;PostProcessing
==========================
r_UseEdgeAA=2
r_sunshafts=1
r_colorgrading=1
==========================
;Objects
==========================
e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=50
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=100
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.6
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
==========================
;Water
==========================
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
==========================
;Texture
==========================
r_TexturesStreaming=0
==========================
;Shader
==========================
q_Renderer=3
==========================
;Shading
==========================
r_SSAO=1
r_SSAO_darkening=0.8
==========================
;Hdr Lighting
==========================
r_hdrlevel=0.2
===================================
===================================
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 42.88s, Average FPS: 46.64
Min FPS: 51.73 at frame 170, Max FPS: 77.83 at frame 939
Average Tri/Sec: 36995988, Tri/Frame: 793274
Recorded/Played Tris ratio: 1.16
!TimeDemo Run 1 Finished.
Play Time: 30.19s, Average FPS: 66.25
Min FPS: 51.73 at frame 170, Max FPS: 81.33 at frame 1008
Average Tri/Sec: 53403532, Tri/Frame: 806139
Recorded/Played Tris ratio: 1.14
!TimeDemo Run 2 Finished.
Play Time: 30.15s, Average FPS: 66.34
Min FPS: 51.52 at frame 1979, Max FPS: 81.33 at frame 1008
Average Tri/Sec: 53596976, Tri/Frame: 807926
Recorded/Played Tris ratio: 1.13
TimeDemo Play Ended, (3 Runs Performed)
==============================================================
Completed All Tests
<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>
12.07.2008 20:56:45 - XP
Run #1- DX9 1280x1024 AA=No AA, 32 bit test, Quality: ~~ Overall Average FPS: 6629,5