So, nutze jetzt die 3-er Beta und was mir aufgefallen ist: wenn ich übertaktet habe, geht die Karte nach dem Zocken (3D) nicht mehr zurück in den 2D-Modus, was bei der vorherigen (offiziellen) Version ging. Kann es sein, daß es ein Beta-Bug ist?
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installier doch einfach die neuste beta oder ne stable
Das war aber nicht meien Frage
So, nutze jetzt die 3-er Beta und was mir aufgefallen ist: wenn ich übertaktet habe, geht die Karte nach dem Zocken (3D) nicht mehr zurück in den 2D-Modus, was bei der vorherigen (offiziellen) Version ging. Kann es sein, daß es ein Beta-Bug ist?
Added optional unified GPU usage monitoring path via D3DKMT performance counters. You may tick “Enable unified GPU usage monitoring” option in “AMD compatibilities properties” in “General” tab as a workaround to replace native AMD GPU usage monitoring if it is working improperly (e.g. broken GPU usage monitoring in AMD ADL API for AMD Sea Islands GPU family)
• Added basic monitoring for unsupported GPUs (e.g. Intel integrated iGPUs):
o Now GPU usage and videomemory usage can be monitored and displayed in On-Screen Display on any GPU, so you can use MSI Afterburner to monitor graphics subsystem on laptops without dedicated NVIDIA/AMD GPU
o Extended GPU usage monitoring for Intel integrated iGPUs. You can independently monitor usage of main GPU execution unit (labeled as “GPU usage”) and MFX unit (labeled as "VID usage" to keep NVIDIA-styled GPU domains naming)
• Added “NV12 compression” to the list of available video formats to “Videocapture” tab. This format can be used to replace uncompressed video recording with fixed 2x compression ratio at the cost of some color information loss caused by RGB to YUV 4:2:0 color space conversion
• RivaTuner Statistics Server has been upgraded to version 6.1.0