Videobeschreibung ftw... Ihr wisst wo ihr den Google Übersetzer findet...
"A month and a half from release and well, it feels like that release date is actually doable this time. So anyways... As of this version... I guess this is a preview type of thing, though keep in mind this isn't final.
The good :
Race cars drive relatively well. There is still occasionally a bit of "swashbuckling", but most of that is down to driving in too deep too late too hard - which should be expected the car doesn't like that. That's slow anyways. When it comes to race cars, I feel it is no worse than R3E, which is where I think this title is aiming at in PC terms regarding "simness".
Braking is awesome, you can "back into" a corner if done properly. Get your braking too late with too much rear bias and you can kind of "kart" through the corner. Typically this results in instadeath in some other sims.
Weather system. I don't need to say much about it, it's awesome, everyone who has read anything about this game or seen footage of it already knows that.
AI shows good indications of being competent and usable and raceable. I'm interested in seeing if the first lap shenanigans end up getting toned down and they can become more consistent. Both of those things are common to every AI system though. Keep in mind, some videos will show horrid AI, I think that is largely down to just where they are in development. I feel this video is more representative of what the AI will end up being.
Solid FFB, on par with R3E, GSC, rF1 realfeel and the likes.
Graphics, at times. Some times this game looks amazing.
Le Mans + 24 hour day night cycle + weather = YES. I'm having Test Drive Le Mans (PC version ftw) flashbacks!
Cockpit displays. I go on about this a lot, horrid looking cockpit displays drive me crazy because it makes no sense. These are readable, functional and they look properly realistic. Yes this is a small thing but it does annoy me when it's done poorly. (lookin' at you rFactor.)
The bad:
Some cars still "swashbuckle", like they always have underinflated tires. This is most common on the road cars, it's like there is no stiffness at all. Cue up the "Shift 3" comments.
Commonly seen every other racing game car and track lineup while never really putting one series together. For this type of game I consider that a downside. It's why I don't play this game much nor care that much, I've already seen these cars and tracks a million times.
Track accuracy. Yes I'm spoiled by iRacing and Assetto Corsa, any track that is in either of those two games is so "wrong" here in Project CARS I can't stand to drive them. There are tons of comparisons on YT here between those track versions, but honestly I never notice the difference until driving them, at which point it is often a night and day difference. Once you go laser scanned you don't go back - unless it's a high quality survey version ala rF2.
Tracks with silly track side objects, worst offender being Road America. Why the need to add random crap that isn't there is beyond me. Yes, the tracks really do annoy me a lot in this game.
Graphics can look terrible at times, looking ultra gamey and unrealistic. If you have played BF3 or BF4 you will recognize the soft shadow / AO everything feel, it just looks unnatural.
Sound. Can't say I'm a fan at all, it sounds like they are trying too hard to make it sound "awesome" and have made it sound like crap in the process.
Replays suck and I don't think it's going to get much better for release at this stage.
Wrapping this up : if GTR2 were released today it would be receiving the same reception. GTR2 turned out okay, did it not? No, I don't see this as a sequel to GTR2 by any means, but when I drive some of the race cars here, it does have that "feel" that many of us are familiar with from that game.
Now, GTR2 was awesome because it was great at the time and it was a full real world series with real cars and skins, which Project CARS is not and I do think that is the big problem with Project CARS and one that is obviously not going to be fixed - lots of everything, but not a lot of one thing done exceptionally well.
This isn't a competitor to iRacing, rFactor 2 and the like, but I do feel it is absolutely a competitor to R3E, which isn't a bad thing. I forsee this being a gateway to those more widely accepted "study sims" for many.
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