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Lol no, Wheelanimationen noch nicht fertiggestellt falls du das meinst...
 
OK, dann habe ich nichts gesagt:d
 
RaceRoom Racing Experience [HD++] ★ Chevrolet Daytona Prototype @ Hockenheim GP

 
NEXT WEEK..!


http://insider.simbin.com/simbin-dev-blog-11/

The Big Patch Changelog
Game:

Added Multiplayer Alpha for DTM Experience 2014 Season Pass Holders. MP Alpha will be available to all DTM Experience 2013 owners with next patch in few weeks, and to all R3E users at a later date.
Added new content for upcoming competitions.
Added new content that will be available soon.
Added keybinding options to increase/decrease head movement in cockpit.
Fixed a memory leak in car setup screen.
Various updates and fixes to localization.
Fixed some issues that was occurring with the lap counter in Instant replay.
Fixed an issue with the resource clean up when exiting to menus.
Fixed an issue where the options menu would become broken in DTM, after playing a championship.
Fixed an issue where the replay metadata could get the wrong game mode tag. (Menu instead of Race etc.)
Fixed an issue where the raceline was under tarmac in RaceRoom Hillclimb reverse layout in Apex Hunt.
Fixed the lap distance for RaceRoom Hillclimb.
Fixed wrong layout/livery in R3E Menus after leaving DTM Experience.
Fixed an issue where player could drive while in garage menu in HillClimb track test.
Fixed a threading issue in screenshot sharing.
Fixed an issue where competitions that had required content wasn’t communicating properly with online protocol to get users content list.
Fixed a crash that could occur when clicking “yes” in “found device without profile” dialogue window.
Fixed an issue where the steering would look choppy in replays on high rotation usage.
Fixed a memory leak on startup of Leaderboard challenges. (Stats)
Fixed steering linearity/ratio issues.
Updated all the controller profiles for steering fix to take affect. (Analog sectors are now 0.0 by default on steering wheels).
Fixed an issue where Championship replays were saved as Track Test.
Fixed an issue with DTM Experience Q4 parameters.
Fixed sector times appearing when disabling all HUD via options.
Improved replay fidelity by improving wheel deflection calculation.
Fixed an issue where HUD overlays could show during post race results.
Fixed exhaust flames appearing while the car is stationary.
Fixed so the reverse lights go off with ignition and when engine is starting.
Fixed an issue where the AI names would appear for a frame at the lowest position on the position bar, whenever they completed a lap.
Fixed a bug in media hub with screenshots and vault files.
Added start lights to HUD.
Fixed a crash that was occurring when completing a hillclimb session.
Optimized HUD overlays for better performance.
Various memory optimizations.
Optimized Object physics (non-car objects).
Fixed a crash that could occur when repeatedly racing in a HillClimb Leaderboard Challenge.
Fixed a crash that was occurring when ending a race session through the pause menu in DTM Experience.
Fixed an issue in DTM Experience where the player could get wrong starting position after qualification.
Updated Shared Memory with more data. Documentation coming soon.

Rendering:

Adjusted the mipmap filters to reduce artifacts in mipmaps. (distorted textures with thin lines such as text, numbers etc.)
Fixed an issue with the sun bloom blowing up at the edges of the screen.
Fixed slow-mo motion blur for num-pad controls.
Fixed an issue with shadow rendering.
Added 4K resolution support.
Fixed color issues on car windows.
Fixed an issue with the preset shader quality on medium settings.
Fixed LOD issues with rim types and trunk on cars.
Improved particle culling of systems.

Art:

Fixed Hud rev not matching with the gear indicator on various cars.
Fixed a texture intensity issue on BMW M1 Procar.
Updated all DTM tracks for corner marker update.
Various minor art fixes to all DTM tracks.
Updated liveries on various cars.
Various art fixes to BMW Alpina B6

Audio:

Fixed an issue where engine sound was louder from front on some cars.

AI & Physics & FFB

Tweaked gravel surface to be more sticky to encourage players not to drive off the track.
Tweaked grass surface to be more bouncy with lesser grip to encourage players not to drive off the track.
Tweaked secondary road surface to have less grip to encourage players not to drive off the track.
Refactored AI code.
Fixed an issue where loss of force feedback could occur when starting a new session.

Portal & Online Protocol

Added various improvements to the Leaderboard system in backend.
Added ability to display Leaderboard entries for ANY difficulty level.
Added “ALL” filter to Car/Class Selection in the global leaderboards.
Made minor changes to the transaction history.
Added Multiplayer Browser.
Added sorting by player numbers by default.
Added show friends on the server, in the MP browser.
Added additional information about the server, in the MP browser.

This patch will be a bit hefty as it includes a lot of updated and new content. With this patch we are also finalizing the corner marker updates as we are updating all the DTM tracks.

If everything works out well with the initial MP Alpha, we will then patch the game again to enable it to all DTM Experience players. That patch will also include some new content for upcoming competitions and some more.
What’s in the Works

We have done and continue to do vast improvements and additions to the overall force feedback. There are some fundamental changes which require some extensive tests but soon we will be able to share them with you.

The temporary R3E menu is shaping up nicely and we are working on the R3E Single Race components now.

Art is busy as usual with a lot of new content. Here are some WIP shots of some cars we have in the works. Enjoy Le Mans :)

 
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Hab gestern mal n bischen Content gekauft, der M1 ist richtig gut, der Audi 90 ist brutal, Power ohne Ende und durch die Kurven geht es seitwärts.....:p

Ist auch Spa angekündigt?
 
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Noch nix gehört.

Das kommt eh alles so nebenbei wie der R18.
 
Servers down, Big Patch incl. MP (Seasonpass holders) on its way...


4K Support..!

 
Berichte bitte mal.....
Update schon gemacht? hat sich groß was verändert?

Sorry, sitze hier bei der Büroarbeit....
 
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Berichte bitte mal.....
Update schon gemacht? hat sich groß was verändert?

Sorry, sitze hier bei der Büroarbeit....



Hier der Finale Changelog, da steht alles drin:

18-06-2014

Game:

- Added Multiplayer Alpha for DTM Experience 2014 Season Pass Holders. MP Alpha will be available to all DTM Experience 2013 owners with next patch in few weeks, and to all R3E users at a later date.
- Added new content for upcoming competitions.
- Added new content that will be available soon.
- Added keybinding options to increase/decrease head movement in cockpit.
- Fixed a memory leak in car setup screen.
- Various updates and fixes to localization.
- Fixed some issues that was occurring with the lap counter in Instant replay.
- Fixed an issue with the resource clean up when exiting to menus.
- Fixed an issue where the options menu would become broken in DTM, after playing a championship.
- Fixed an issue where the replay metadata could get the wrong game mode tag. (Menu instead of Race etc.)
- Fixed an issue where the raceline was under tarmac in RaceRoom Hillclimb reverse layout in Apex Hunt.
- Fixed the lap distance for RaceRoom Hillclimb.
- Fixed wrong layout/livery in R3E Menus after leaving DTM Experience.
- Fixed an issue where player could drive while in garage menu in HillClimb track test.
- Fixed a threading issue in screenshot sharing.
- Fixed an issue where competitions that had required content wasn’t communicating properly with online protocol to get users content list.
- Fixed a crash that could occur when clicking “yes” in “found device without profile” dialogue window.
- Fixed an issue where the steering would look choppy in replays on high rotation usage.
- Fixed a memory leak on startup of Leaderboard challenges. (Stats)
- Fixed steering linearity/ratio issues.
- Updated all the controller profiles for steering fix to take affect. (Analog sectors are now 0.0 by default on steering wheels).
- Fixed an issue where Championship replays were saved as Track Test.
- Fixed an issue with DTM Experience Q4 parameters.
- Fixed sector times appearing when disabling all HUD via options.
- Improved replay fidelity by improving wheel deflection calculation.
- Fixed an issue where HUD overlays could show during post race results.
- Fixed exhaust flames appearing while the car is stationary.
- Fixed so the reverse lights go off with ignition and when engine is starting.
- Fixed an issue where the AI names would appear for a frame at the lowest position on the position bar, whenever they completed a lap.
- Fixed a bug in media hub with screenshots and vault files.
- Added start lights to HUD.
- Fixed a crash that was occurring when completing a hillclimb session.
- Optimized HUD overlays for better performance.
- Various memory optimizations.
- Optimized Object physics (non-car objects).
- Fixed a crash that could occur when repeatedly racing in a HillClimb Leaderboard Challenge.
- Fixed a crash that was occurring when ending a race session through the pause menu in DTM Experience.
- Fixed an issue in DTM Experience where the player could get wrong starting position after qualification.
- Updated Shared Memory with more data. Documentation coming soon.

Rendering:

- Adjusted the mipmap filters to reduce artifacts in mipmaps. (distorted textures with thin lines such as text, numbers etc.)
- Fixed an issue with the sun bloom blowing up at the edges of the screen.
- Fixed slow-mo motion blur for num-pad controls.
- Fixed an issue with shadow rendering.
- Added 4K resolution support.
- Fixed color issues on car windows.
- Fixed an issue with the preset shader quality on medium settings.
- Fixed LOD issues with rim types and trunk on cars.
- Improved particle culling of systems.

Art:

- Fixed Hud rev not matching with the gear indicator on various cars.
- Fixed a texture intensity issue on BMW M1 Procar.
- Updated all DTM tracks for corner marker update.
- Various minor art fixes to all DTM tracks.
- Updated liveries on various cars.
- Various art fixes to BMW Alpina B6

Audio:

- Fixed an issue where engine sound was louder from front on some cars.

AI & Physics & FFB

- Slight vibration tweaks to surface values of main road and secondary roads.
- Refactored AI code.
- Fixed an issue where loss of force feedback could occur when starting a new session.

Portal & Online Protocol

- Added various improvements to the Leaderboard system in backend.
- Added ability to display Leaderboard entries for ANY difficulty level.
- Made minor changes to the transaction history.
- Added Multiplayer Browser.
- Added sorting by player numbers by default.
- Added show friends on the server, in the MP browser.
- Added additional information about the server, in the MP browser.
 
Hab gedacht es ändert sich mal was an der Steuerung aber das wird wohl noch ein paar Jahre dauern.

Mit einem Fanatec Wheel sind die Autos leider total schwammig zu fahren.
 
DTMe kostet bei Steam gerade nur 12,49€.
 



 
@AK1504
Du scheinst Dich hier recht gut auszukennen.
Daher meine Frage an Dich: Ist mit dem Erscheinen des von Dir gezeigten Chevi Cruze in Bälde zu rechnen?

Gruß Dirk
 
Denke mal das die WTCC an dritter Stelle nach dem MP und der GT Masters kommt. Wann k.A.
 
Das steht alles in den Dev Blogs > http://insider.simbin.com

Weiß nich was da verwirrend sein soll...


Multiplayer Alpha – Mini FAQ

My news about Multiplayer Alpha and how we’re going to roll it out raised a lot of questions. So I figured I would gather the most frequently asked ones and make a mini faq.

When will MP Alpha be available?

Sometime in May or June. Hopefully May.

You said that it will be available to DTM Experience Season Pass Holders first. What does that mean?

For stress testing the infrastructure with a limited amount of users, we are initially making the MP alpha available to DTM Experience Season Pass holders only. Basically, players who have purchased the preorder offer (DTM Experience 2013 + Season Pass for Season 2014) from the dtm experience and Race Department.

What about players who only purchased DTM Experience 2013?

The stress test with season pass holders is only for a few weeks. If all is well we will enable it to all DTM Experience 2013 players for further tests.

What about R3E players who do not own the DTM Experience?

We are working on a temporary menu system that will be similar to the Web based DTM Experience Menus. With that we will be able to have MP browser and all the other components to share both Single Player Race and Multiplayer Race with all R3E users.

Please note the menu system we are developing is just a temporary one for the purpose of sharing MP and SP as soon as possible. It is not going to be the finalized, fully revamped UI/Menu system we are working on.

I bought DTM Experience 2013 but not the season pass. Can I upgrade?

Currently this is not possible and probably won’t be.

Why make it available to DTM-E first and not R3E?

R3E menus are using a middleware called Scaleform. As we are revamping the entire menu system and switching to a WEB based solution, any work done on Scaleform based menus would be tossed out later on, which is not the best way to use our time and resources. Most changes are also hardcoded and not very dynamic while the DTM-E menus are WEB based. They are dynamic and quick. It makes it easy for us to create the components needed for Multiplayer.

The second key reason is the ease of limiting the number of players. It is a lot easier for us to limit the amount of players by checking whether they have Season Pass or whether they have DTM Experience. The MP Alpha is not an exclusive bonus or anything like that. We are simply limiting the numbers for initial stress testing. We will then make it available to a bigger chunk, and then finally everyone. This is mainly for Quality Assurance and Infrastructure testing purposes.
 
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so, DTM Experience im Steam Angebot gekauft und habe trotzdem den MP Alpha mit dabei.

Liegt wohl daran :


"All Simbin beta testers who have access to the WIP version of R3E in their Steam library can now give the multiplayer feature a first try."
http://www.virtualr.net/r3edtm-experience-multiplayer-released-to-beta-testers

Habe wirklich 2 R3E Versionen in Steam. Einemal mit "WIP" Zusatz, und einmal ohne.
 
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Damit hat das nichts zu tun, denn die Meldung ist alt und galt nur für die WIP Version, welche längst wieder eingestellt wurde vor ein paar Wochen. Ich würde sagen Glück gehabt
 
Im Moment noch bei allen die keinen Seasonpass für 2014 haben.
 
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