Ja klar und als PCler wird man verwöhnt mit Steam Keys zu Dumpingpreisen. Ich finde gut das es sowas nicht bei rF2 gibt denn ich mag kleine Simschmieden, die können jeden Cent gebrauchen sonst stirbt das Genre bald aus da es eh immer ne kleine Randgruppe sein wird. Bei Millardenbonzen ala EA is mir das egal da such ich das günstigste was ich kriegen kann
Aber wir schweifen vom Thema ab. In eine Preisdiskussion sollte das nich ausarten.
Jeder kann sich auf der ISI Seite zu rF2 selbst in die momentanen/kommenden Features der Sim einlesen und die Demo testen.
Ich bin mal so frei die Features hier zu posten:
Die Liste beinhaltet den momentanen Original Content von ISI der wie wir wissen nach belieben mit verfügbaren Mod Content erweitert werden kann.
Die wichtigsten Sätze gleich zum Anfang:
Please note that the sections below are under construction, and will be populated over time with more information and links.
rFactor2 is also an evolving product, which will be updated and added to for many years, so the list will also expand!
Physics
- Updated to use multi-core CPU technology
- Advanced physics engine
- Newly updated tire model
- Driving surface construction, even painted line thickness, affects grip levels
- Engine boost and Turbo modeling
- Complex aerodynamics
- Head physics, cockpit vibrations, detailed bump modeling
Dynamic Racing Experience
- Real-time day/night lighting transitions
- Realistic wet/dry weather transitions
- Dynamically laid rubber increases grip throughout racing session(s)
- Rubber chunks (“marbles”) roll off tires and can affect grip
- Tires sustain damage from poor driving or setups, affecting grip immediately and over time
- Dynamically drying racing line after rain
- Environments filled with animated events like planes, flag marshalls and more…
Graphics/Sound
- Real-time day/night lighting transitions
- Projected headlights for night time driving
- Look to apex and head motion tracking support
Gameplay
- New AI who will race for and defend positions
Multiplayer
- Opponent car skins automatically transmitted
Camera/Replays
- “Resume from Replay” allows you to rejoin a race from a saved replay
Open Architecture
- Support for modder created car and track content
- Fully adjustable Showroom, UI and HUD layouts
- More Plugin Interfaces
Vehicles
- 1966 Brabham-Repco BT20
- 2012 ISI Formula Masters
- Chevrolet Camaro GT3
- Chevrolet Corvette C6.R GT2
- Clio 197 Pace Car
- Corvette PC
- EVE Historics
- Formula Renault 3.5
- Formula Renault 3.5 2014
- Honda Civic BTCC
- Howston G4
- Howston G6
- Indycar DW12
- Karts
- Marussia-Cosworth MR01
- Mercedes SLS Safety Car
- Nissan 370z
- Nissan GT-R GT1
- Panoz Roadster
- Quad
- Renault Clio 197
- Renault Megane Trophy II
- Skip Barber Formula 2000
- Spark Historics
- Williams JPH1B Formula 2
Locations
- 1966 Belgium
- 1966 Brianza
- 1966 Monaco
- Autodromo di Mores
- Brickyard
- Lime Rock Park
- Loch Drummond
- Lost Valley
- Malaysia
- Mills Metro Park
- Palm Beach International Raceway
- Portugal International
- Quebec SuperKarts
- Silverstone Circuit