FrostDR
Banned
- Mitglied seit
- 11.01.2012
- Beiträge
- 1.382
hier hat dieser opethtyp mal ein vergleichspic gemacht: ENBSeries • View topic - TES Skyrim
letzter post: bei ihm siehts auch dunkler aus.
ausserdem sagt mr.opeth noch:
"opethfeldt
Yes, but there is no need for 119 with this config, since the only difference with 0.117 is that Interior can be tweaked separately from Nights, if you don't plan to tweak yourself I don't see the point of porting it. Of course you can use the 0.119 dll and copy all the "Night" values to the "Interior" ones (enbseries.ini) and start tweaking from there."
aber dem seins ist mir zum beispiel zu bunt. gerade nachts sollte alles eh farbärmer sein. daher finde ich diese 0.119 geil weil ich da für tags und nachts und Interior andere dinge einstellen kann !!
Tagsüber sieht der opeth aber echt gut aus!
der ENB hier nutzt 0.119 ^^
http://skyrim.nexusmods.com/mods/23765
das sagt er zur 0.120:
"If you want to download the ENBSeries v0.120 beta, it uses a completely new SSAO algorithm. You'll need to increase the amount of the SSAO slightly (0.8-1.0). It eliminates the "spiderweb" effect on cracks in snow, but on the other hand it tends to paint entire polygons darker, depending on the camera angle.
Personally I prefer the v0.120 SSAO. It's too bad it's only in beta though, and not optimized."
Das ist der Forenkommentar von Boris dazu:
"Edit: From the current beta notes on the ENBSeries forums: This is test of deffered render which allow to increase quality of ssao and to implement new effects like reflection. Downside is lack of antialiasing, but it could be compensated by fxaa or smaa mods (internal TES Skyrim FXAA of course too). Reflection is not active, because having some issues with it, but ssao work with per pixel normals instead of generated from depth (similar to gta 4 or deus ex 3 mods). The problem with it is much more visible noise randomization, ssao quality and detail are not balanced yet, so may be decreasing filter quality and increasing SizeScale will be better."
Das Skyrim interne FXAA sollte aber ohne Probs gehen.
letzter post: bei ihm siehts auch dunkler aus.
ausserdem sagt mr.opeth noch:
"opethfeldt
Yes, but there is no need for 119 with this config, since the only difference with 0.117 is that Interior can be tweaked separately from Nights, if you don't plan to tweak yourself I don't see the point of porting it. Of course you can use the 0.119 dll and copy all the "Night" values to the "Interior" ones (enbseries.ini) and start tweaking from there."
aber dem seins ist mir zum beispiel zu bunt. gerade nachts sollte alles eh farbärmer sein. daher finde ich diese 0.119 geil weil ich da für tags und nachts und Interior andere dinge einstellen kann !!
Tagsüber sieht der opeth aber echt gut aus!
der ENB hier nutzt 0.119 ^^
http://skyrim.nexusmods.com/mods/23765
das sagt er zur 0.120:
"If you want to download the ENBSeries v0.120 beta, it uses a completely new SSAO algorithm. You'll need to increase the amount of the SSAO slightly (0.8-1.0). It eliminates the "spiderweb" effect on cracks in snow, but on the other hand it tends to paint entire polygons darker, depending on the camera angle.
Personally I prefer the v0.120 SSAO. It's too bad it's only in beta though, and not optimized."
Das ist der Forenkommentar von Boris dazu:
"Edit: From the current beta notes on the ENBSeries forums: This is test of deffered render which allow to increase quality of ssao and to implement new effects like reflection. Downside is lack of antialiasing, but it could be compensated by fxaa or smaa mods (internal TES Skyrim FXAA of course too). Reflection is not active, because having some issues with it, but ssao work with per pixel normals instead of generated from depth (similar to gta 4 or deus ex 3 mods). The problem with it is much more visible noise randomization, ssao quality and detail are not balanced yet, so may be decreasing filter quality and increasing SizeScale will be better."
Das Skyrim interne FXAA sollte aber ohne Probs gehen.
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