[Sammelthread] Star Wars - The Old Republic

Also ich konnte jetzt nur das hier finden: (edit: achso deutsche willste haben, das kann ich nit liefern) :)

General

Anti-aliasing is now available and can be enabled in the preferences menu.



Classes and Combat
General

Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.
The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
Using character rotation keys no longer breaks a character out of cover.

Guard
This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt
A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.



Jedi Consular

Project: This ability no longer shakes the screen of onlookers.

Shadow
Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.


Jedi Knight

Force Leap: This ability no longer functions on Portable Holo Dancers.

Guardian
Enure: This ability’s cooldown has been reduced to 1.5 minutes.
Force Push: Now finishes the cooldown on Force Leap.

Bug Fixes
Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.
Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.


Sith Inquisitor

Assassin
Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.


Sith Warrior

Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.

Juggernaut
Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.
Force Push: Now finishes the cooldown on Force Charge.

Bug Fixes
Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.


Smuggler

Flash Grenade now has a 60-second cooldown.

Scoundrel
Sawbones
Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.
Scrapper
Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.
Dirty Fighting (Shared Tree)
Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.


Imperial Agent

Bug Fixes
Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.


Bounty Hunter

Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.



Companion Characters
General

C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.


Companions

Kira Carsen
Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Ashara Zavros
Ashara’s Force Blast ability has had its damage increased.
Ashara now animates correctly when using dual wield attacks.

Jaesa Willsaam
Fixed a bug that could block marriage dialogue options with this companion.


Bug Fixes

Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.
Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.
Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.
Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.




Crew Skills
Crafting Skills

Artifice
All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.

Biochem
All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.

Cybertech
Wynz-Tek grenades now require 400 Cybertech for use.
Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.


Bug Fixes

Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.



Flashpoints and Operations
General

A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.



Flashpoints

Cademimu
General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon
Some enemies in this Flashpoint are no longer invisible.

The Foundry
Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum
Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

Maelstrom Prison
X-37 Oppressor Droid’s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.

Colicoid War Game
This Flashpoint’s mission now correctly leads the players into the Flashpoint.

The Red Reaper
The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.

Directive 7
Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.
Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.
Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.

The False Emperor
The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.
Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.
Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.
Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.




Operations

Eternity Vault
Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.
The Ancient Pylons now reset correctly if not solved within the allotted time.
Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.
The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.

Karagga’s Palace
Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.
Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.
Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.


Bug Fixes

Flashpoints
Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.



Items
General

An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.
Several tanking relics that had the incorrect stats have been corrected.



PvP

Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.
The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.
The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.
Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.
A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.


Bug Fixes

Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.
Battlemaster Bags now correctly contain Battlemaster Commendations.



Missions and NPCs
General

All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.


Missions

Imperial
Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.
A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.
Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.
Enclave Raid: This mission no longer becomes blocked if players complete the task “Defeat Tarisian Enclave Masters” before completing “Recover Tarisian Artifacts.”
Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.
The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.
The Sacred Flame: Blank dialogue options no longer display during this mission’s conversations.

Republic
Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”
Back Alley: Players now receive credit for defending the point with the turret.
Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.
Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.
Rescue Operation: This mission now progresses normally if the player is defeated on the step “Use Your Personal Holocom” when fleeing the base.
Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.
Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.
The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step “Recover the Stealth Field Generator.”
Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.


NPCs

Bug Fixes
Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.
Players using the French and German clients can now obtain daily PvE missions.



PvP
General

The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.


Warzones

Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.


Ilum

The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.
Automated defense turrets have been added to Empire and Republic taxi spawn points.
Particle Cannons around the Empire and Republic bases now activate more reliably.


The Outlaws’ Den (Tatooine)

Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.


Bug Fixes

General
The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.

Huttball
Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum
Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.
Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
Players will now receive proper Valor and mission credit when defeating another player.



UI
General

Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.


Maps

Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.


Items

Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.


Bug Fixes

Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.
Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.
Inviting a new player to a guild no longer causes the member list to display incorrectly.



Miscellaneous Bug Fixes

The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision.
Corrected an issue with older ATI cards that could cause the game to render as a black screen.
Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.
Corrected an issue that could cause the game to crash during area transitions.
Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.

Am meisten interessiert mich ehrlich gesagt aber das Foren Update
 
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Sauber, dass heute gepatched wird :)

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Find ich auch gut, vor allem die Änderungen im PvP. Ich hab echt keine Lust mehr nur gegen 50er Imps zu spielen und sobald mal einer bei uns <50 ist jedes mal zu verlieren.
Geil war auch mal ne Runde mit 11-29, ich 40 und ein 50er gegen 100% lvl 50. Der erste Block ist schon vom ae des erstbesten Gegners umgekippt -.-

Seh ich das richtig dass es nur für das Kampfmeister Equip universelle Token gibt und bei Champion, Befehlshaber die itemgebundenen Token bleiben?
Wenn ich das richtig in Erinnerung habe waren die Sachen vom PvP Händler nach Kauf doch gebunden, dh ich kann die falschen nichtmal in den AH packen oder??
Und es gibt doch nur diese lila Kiste für 100/100 die die Teile droppen kann, oder gibts jetzt 3 verschiedene?
 
bis wann sollen denn die Server wieder am laufen sein?

War das nun der Große Content Patch Nr1? War ja nur ungefähr 200mb groß...
Und in den Einstellungen finde ich momentan noch nix mit AA?!
 
finde diesen blog eintrag der hero engine devs recht interessant: HeroEngine Meets StarWars | HeroEngine
da soll nochmal einer sagen es würde nicht an der engine liegen... bw war so scharf darauf eine unfertige und unoptimierte engine zu benutzen und dann sind sie auch noch so schlau seit 3 jahren keine updates mehr dafür einzupflegen.

auch sehr intressant sind die comments drunter, vor allem:
Icnfde says:
January 15, 2012 at 4:30 pm

Good to see that Bioware made the choice of using the Hero Engine for its superior technological capabilities and well-functioning design and not because it was made by a friend of the guy running the company… oh wait.


falls da wirklich was dran sein sollte lache ich mich schlapp.
swtor ist inhaltlich wirklich toll und gelungen, aber technisch ein epic fail. über jahre der entwicklung wurde die grafik qualität immer weiter runtergeschraubt um es überhaupt halbwegs lauffähig zu halten.
ich hoffe wirklich das sie die performance im pvp/raids und generell wenn viele spieler auf einem haufen sind in den griff bekommen. für viele leute die performance probleme haben steht und fällt der dauerhafte erfolg des spiels damit, und es sind weit mehr als die behaupteten 5% mit "low end" rechnern...
und ich rate jetzt mal einfach: wenn sie wüssten wie sie die performance in den griff bekommen können dann hätten sie das auch vor release getan anstatt die kunden nun hinzuhalten und zu beschwichtigen.
 
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Also ich habe gelesen, dass die Server bis min. 19 Uhr down sind. Und angeblich ist es der 1.1 (content) Patch. War aber noch nicht zu Hause und konnte nach gucken. Mein Kumpel meinte grad, es sind über 1GB, was man runterladen muss.
Aber das mit den PvP Kämpfen find ich auch bissl dumm gemacht. Gehste nicht als Gilde rein und bist unter lvl 50 hat man kaum ne Chance. Ist dann doch leicht frustrierend.
 
naja, bei mir waren es ca. 150mb an Patch und nochmal 40-50mb German Files... mehr nicht.

Hoffe die fahren die Server bald wieder hoch. Bin Krankgeschrieben und hab zeit ^^
 
jop habe es gerade auch nochmal ausprobiert und bei mir ist AA nun auch drin... Mal gespannt ob es dann nicht mehr so Kantig aussieht... Aber ich denke die Schatten werden nach wie vor noch sehr Pixelig sein :-/
 
Sorry, aber ich verstehe das mit der engine nicht so.
Kann mir das vllt mal jemand erklären?
Ich hab es jetzt so verstanden, das die Engine eig nicht schlecht ist, BW da aber iwie Mist gebaut hat.?
 
Server sollen wieder on sein

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also bei mir läuft alles. Irgendwie auch spürbar flüssiger Oo sogar auf der imperialen Flotte xD
vllt. hat der patch ja wirklich was gebracht. Oder es ist momentan nur nicht so voll ^^
 
manmanman
jetzt wird auf Ilum zwar gekaempft, aber wie ....
so ein muell. alle imp farmen die rep basis ab.
 
es ist einfach nicht so voll! glaub mir die haben nix an der performance geändert. für mich ist es unspielbar wenn 3 Spieler in der nähe sind
 
1normala.jpg


16fps bei .... naja zaehl selbst nach :p
 
ohje, dass erinnert mich irgendwie an AION und die groß angeprisenen epischen PVP-Schlachten um die Festungen. Da waren noch deutlich mehr Leute auf einem Haufen. Aber die Performance auch unter aller sau :(
Ich hoffe das BW/EA das hier in den Griff bekommen. Sonst seh ich auf lange sicht schwarz für das game.
 
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für mich macbookpro ist es auf dromund kaas unspielbar sogar auf 800x600 und 3 auf textur :d also weniger geht einfach nicht... naja 55 euro zum fenster rausgeworfen :d auf dromund kaas sind 120 leute...
 
So is richtig. Immer raus damit. Mal im ernst. Das ich als Jedi oder Sith rumlaufen kann ist mir als Nerd schon ne Menge Wert. Mehr kann ich dazu nicht sagen, da ich o.g. Spiel nicht kenne. Würde aber mal vermuten, dass es wohl Unterschiede geben wird. Aber nix für ungut. Jedem das seine.
 
Wollte mir das Game die Tage mal kaufen und was entdecke ich da?

[HD 1080p] Forsaken World - All Classes (Trailer+Open Beta Gameplay) - YouTube

Verarschen kann ich mich selbst auch. Forsaken World ist kostenlos und sieht gleich aus und spielt sich auch gleich. lol. Ich lass mir doch nicht die Kohle willfährig aus den Tasche nehmen. Pff

sry aber der trailer sieht nach wow browsergame nachmache aus der Pro7 werbung aus...

Ein mmorpg ist halt sehr aufwendig und niemand arbeitet umsonst. Ausserdem... 20€ für 2 Monate, für das Geld kann ich einmal mit der Freundin ins Kino oder Eintritt und 2 Drinks in der Disco bezahlen.
 
So Latenz hat mittlerweile mal wieder die 200.000ner Marke geknackt -.- und Bioware fühlt sich soweit auch nicht zuständig ihren Provider mal in den Hintern zu treten, dass die endlich mal ne ordentliche Verbindung hinbekommen -.-
 
ohje, dass erinnert mich irgendwie an AION und die groß angeprisenen epischen PVP-Schlachten um die Festungen. Da waren noch deutlich mehr Leute auf einem Haufen. Aber die Performance auch unter aller sau :(
Ich hoffe das BW/EA das hier in den Griff bekommen. Sonst seh ich auf lange sicht schwarz für das game.

Naja, sowas wie DAoC wirds wohl nimmer geben.
Damals hatten wir einen Serverabsturz bei (Angaben vom Gamemaster im Forum, als GM "/who emain" hat auch /anon Leute angezeigt):
~190 Verteidigenden Hibernianern
~270 Angreifenden Albionern
~150 Middiwalze um das Relikt unterwegs abgreifen zu können.

Allerdings war DAS mit den ganzen AE Effekten auch kein Zuckerschlecken für den PC.
 
Sorry, aber ich verstehe das mit der engine nicht so.
Kann mir das vllt mal jemand erklären?
Ich hab es jetzt so verstanden, das die Engine eig nicht schlecht ist, BW da aber iwie Mist gebaut hat.?
Die Engine war für damalige Verhältnisse (wir reden hier über 2005/2006) nicht schlecht. Aber noch unfertig, nicht optimiert, nichts war dokumentiert. BW hat die Engine dann gekauft und die ursprünglichen Entwickler mit einem dicken Scheck mundtot gemacht. Die letzte Zeile Code wurde 2008 an BW übergeben, danach ist die Engine durch BW aber offenbar nicht weiterentwickelt und optimiert worden...
 
schon sehr fragwürdige aktion!...100mio €uro in sprachaufnahmen und serverstrucktur investiert und
als grundgerüst für das alles, ne uralte billig engine aufgekauft :rolleyes:!?

langsam bekommt man immer öfters das gefühl, dass entwicklern (allen, nicht speziell BW) vieles über
den kopf wächst und sie immer mehr fehler machen!
 
machn tracert zum server dann siehst wo dein ISP hinroutet und ab welchem router genau es lahmt ;)
BW und EA koennen nix dafuer wenn dein ISP den ganzen traffic durch ne 100mbit leitung in italien routet nur weils billiger is :p

c0i2v48gi65mj9sc6.png
 
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bin ich der einzige bei dem seit dem patch jetzt kenie waffeneffekte (flammenwerfer, raktenexplosionen) und auch dei lootlichtkegel mehr angezeigt werden ?
raketen seh ich fliegen, laserschüsse auch. nur z.b. beim flammenwerfer kmomt der sound, gegner fallen auch um aber man sieht absolut nix..
 
Wurde der Ertrag bei den Tresorkisten wieder erhöht?
habe 2 grüne Stufe 5 Kisten geöffnet und einmal 3036 und einmal 4033 Credits erhalten.
Sonst kommt aus grünen nur ~2500 raus.

@ Thrawn
grad ausprobiert, habe bei mir ganz normal die Flammen.
 
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