Dev Diary, 2/1
Happy Friday everyone!
This week we have a number of issues we'd like to discuss, as well as some exciting progress to share.
Reputation and self-defense
With the next patch update we're rolling out an addition to the reputation system that will allow for self-defense. The point of the self-defense mechanic is to allow players to defend themselves against other players without taking a penalty to reputation. Thus, someone attempting to gain a higher Lawman status can defend against an early level bandit who still has the ?civilian? title.
If someone shoots you, and you in turn kill them, you will take no penalty to reputation.
Missions
We're talking about 2 basic mission categories to start - Bounty and Trade. When posting a mission, the reward you choose will be removed from your inventory/bank and be attached to the mission until its either completed or it expires.
All missions will be server specific, and stay on the Pub board for 24 hours, after which they'll expire, and the reward returns to the posters Global Inventory.
Bounty missions are simple. Find and kill <playername>. The player posting the bounty decides the reward, and it can be any item in their inventories or any form of currency. The player who accepts the bounty mission has 12 hours to find and kill his target before the contract expires.
Trade missions are equally simple - you offer a reward in exchange for someone locating an item or items for you. This is completely up to the players, and once the mission is completed, received items are automatically put into the respective players Global Inventories.
Thoughts? We'd love some feedback, possibly ideas for additional player driven missions you'd like to see.
Strongholds
Strongholds are private bases where players can create their own gameplay, even roleplay as desired. Rentals will function similarly to Gameworld private server rentals, with the difference that on these smaller stronghold maps players can plant crops and fortify buildings as they like using a series of building blocks.
Strongholds can also be central bases for clans where lockers can be placed to create clan inventories, etc - the idea here is that you can customize a stronghold for whatever use you like.
We're working on several maps at the moment - below is a screenshot from Cliffside (working title)
Cliff2.jpg
New characters
Our art team is also working on new characters (as well as new weapons) but we wanted to show you some concepts of new characters.
CharacterFemale_Black.jpg
7431392C-4E2D-4694-BB19-1D396A00EF0E.jpg
Safe Settlements
Also, check out the newest additions to safe settlements - the bar and the vault!
bar_02.jpg
Vault_04.jpg
A few notes about the next patch - We are currently planning on releasing:
Server Rental
Groups
Skills
In game access to your inventory and the marketplace from safe settlements
It is very important to us that we deliver a solid experience with this next patch. Needless to say these features are very important to us and very important to you as well. Our initial scheduling was to put the patch out next Tuesday, 2 weeks from the last patch. However, we feel that we need an additional week of solid testing, and polishing, to ensure quality for these features.