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ist gut so.
Man explodiert jetzt direkt bei einem versehentlichen Torpedo Treffer bei einem Teammitglied ? Das ist ja absurd.
Nöö.
Dafür musst du schon einiges an teamschaden anrichten damit so was passiert!!!
ST. Ship-specific special upgrades.
Unique upgrades for tier X ships have entered testing. They will adjust the ships’ stats to allow for better fulfillment of particular roles in battle. However, they are designed for existing slots and most of the time have trade-offs to prevent them from being a no-brainer choice.
Republique (Slot 6)
-19% to main battery traverse speed
-18% to main battery loading time
-16% to main battery maximum firing range
Grosser Kurfurst (Slot 6)
-7% to main battery traverse speed
-15% to main battery loading time
-8% to main battery maximum firing range
-10% to secondary battery loading time)
Yamato (Slot 6)
-19% to main battery traverse speed
-12% to main battery loading time
-11% to maximum dispersion of main battery shells
Montana (Slot 5)
-10% to flooding recovery time
-10% to time of fire extinguishing
-70% to steering gears repair time
-30% to rudder shift time
Conqueror (Slot 5)
+13% to main battery traverse speed
-80% to steering gears repair time
-40% to rudder shift time
Zao (Slot 6)
-20% to rudder shift time
-7% to maximum dispersion of main battery shells
+8% to main battery maximum firing range)
Hindenburg (Slot 5)
-30% to rudder shift time
-70% to flooding recovery time
-50% to time of fire extinguishing
-50% to main battery repair time
Henry IV (Slot 5)
+10% to rudder shift time
+5% to detectability radius
-12% to main battery loading time
+8% to main battery maximum firing range)
Minotaur (Slot 6)
-30% to smoke duration
+300% to smoke emission time
-10% to the maximum dispersion of enemy shells that fire on your ship
Des Moines (Slot 6)
-40% to time for reaching full engine power (improves acceleration)
-20% to rudder shift time
-10% to duration of Surveillance Radar
Worcester (Slot 5)
+10% to duration of Surveillance Radar
+20% to duration of Hydroacoustic Search
+20% to duration of Defensive AA Fire
-5% to detectability radius)
Moskva (Slot 5)
-13% to main battery traverse speed
-11% to maximum dispersion of main battery shells
+8% to main battery maximum firing range)
Khabarovsk (Slot 5)
-13% to main battery traverse speed
-6% to main battery loading time
+8% to main battery maximum firing range
Z-52 (Slot 5)
-5% to detectability radius
-10% to torpedo reload time
Shimakaze (Slot 6)
-25% to torpedo tube reload time
+50% to the risk of torpedo tubes becoming incapacitated
-80% to torpedo tube traverse speed)
Gearing (Slot 5)
-15% to detectability radius
+5% to the maximum dispersion of enemy shells that fire on your ship
+15% to main battery loading time
+5% to torpedo tube reload time
Yueyang (Slot 6)
-15% to smoke duration
-30% to smoke emission time
-10% to main battery loading time
-10% to torpedo tube reload time)
Grozovoi (Slot 6)
-7% to main battery traverse speed
-18% to main battery loading time
+10% to torpedo tube reload time)
Midway (Slot 6)
+30% to attack aircraft survivability
-5% to maximum aircraft speed
Hakuryu (Slot 6)
+5% to maximum aircraft speed
+15% to to fighter HP
Du spielst mit friendly fire. Damit musst du umgehen können.
Ich habe einen ganzen Satz Torpedos vorgestern durch einen vollnappen erhalten. Er ist nicht gleich draufgegangen. Ich habe ihn dann sterben lassen. Also was auch immer bei dir war. Der verteilte Schaden wird dir halt abgezogen, soweit ich mich erinnern kann.
Wieviel HP hattest du?
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Das ist bei 40% Feuerwahrscheinlichkeit einfach nur ein Witz..
Warte noch bis der US Cruiser Split kommt, dann haste die Pepsi direkt
Wann kommt der Split?
Das wäre Möglichkeit um Menge Kohle zu sparen.
Die Cleveland landet ja im selben tree?
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