MSI Afterburner v4.4.1:
· Fixed crash on application startup on the systems with more than 8 NVIDIA GPUs installed on recent NVIDIA display drivers
· Now the list of GPUs in "General" tab in the application properties is sorted properly on the systems with more than 10 GPUs installed
· Added voltage control for NVIDIA P104-100 and P106-100 mining cards
· Now MSI Afterburner is displaying notification message in monitoring window area when trying to overclock NVIDIA 10x0 series GPU with debug mode enabled in NVIDIA control panel
· Added "Frametate Min", "Frametate Avg", "Frametate Max", "Frametate 1% Low" and "Frametate 0.1% Low" graphs to hardware monitoring module. The graphs are duplicating benchmark statistics displayed in benchmark On-Screen Display, but give you more freedom in On-Screen Display customization
· Improved On-Screen Display layout editor. Now you can customize On-Screen Display graph styles independently for each graph instead of changing it globally
· RivaTuner Statistics Server has been upgraded to v7.0.1
RivaTuner Statistics Server v7.0.1:
· Improved built-in benchmarking engine:
o Added 1%/0.1% low framerate statistics calculation. Unlike traditional calculation approach, which is assuming post-processing of whole set of collected frametimes at the final stage of benchmarking, RivaTuner Statistics Server introduces new concepts of dynamic 1%/0.1% low framerate statistics calculation. The implementation is open source and demonstrated in RivaTuner Statistics Server SDK.
o 1%/0.1% low framerates are stored in the benchmark results file. 1%/0.1% low framerate are also displayed in benchmark On-Screen Display, so you may track 1%/0.1% low framerate dynamics in realtime.
· Updated SDK:
o Added new open source RTSSFrametimePipeSample sample. The sample is demonstrating implementation of custom benchmarking software, which is receiving per-frame frametime statistics in realtime via named pipe connection to RivaTuner Statistics Server. Post-processing text frametime log files after running the benchmark is no longer necessary! Now you may create your own benchmarking software and receive frametime data from RivaTuner Statistics Server in realtime directly while 3D application is running. Such approach was in use by some major hardware reviewers for a few years, now it is open source and available to everyone! The sample is also demonstrating the following techniques:
§ Realtime frametime graph rendering
§ Realtime current framerate averaging with sliding window algorithm, minimum and maximum framerates calculation and display
§ Dynamic 1%/0.1% low framerate statistics calculation and display
§ Logging per-frame frametime, current, minimum, average, maximum, 1% low and 0.1% low framerates to CSV text file
· Improved text formatting tags support:
o Now text position tags can use negative coordinates to move a text to a new position specified in character units instead of zoomed pixel units
o Improved text position tags handling for cases when the tag is used explicitly before the embedded object
o Added new visualization style support for embedded graph objects. Now it is possible to embed barchart styled graphs
· Slightly optimized On-Screen Display geometry batching for all 3D APIs in order to simplify the process of new functionality implementation in future versions