hui 108MB... da wurde einiges geändert!
Ich hab doch gewusst, dass BIA uns nicht alleine lässt
(oooh ja, da soll sich EA mal nen Beispiel dran nehmen.)
*** 1.01, 1.02
Performance:
- Significantly improved general performance of the German version
- Improved performance on shading detail and texture detail very low
- Optimized grass implementation
- Fixed bug in texture management: All textures could have been thrown away under certain conditions
Stability and Security:
- Some crash opportunities in multiplayer fixed.
- Crash when out of videomemory fixed
- Removed function exportLandscapeXYZ
AI:
- Pathfinding improvements
- Combat reaction improvements
Multiplayer:
- Dedicated server related improvements
- Netcode optimizations
Campaign:
- Improved missions endings in various conditions
- Fixed mission duration info
General:
- Helicopter controlls reworked
ENGINE CHANGE LOG
=================
1.02 - Fixed: Parameters set when creating a new profile was not saved
1.02 - Fixed: User profile ending with the period character was handled incorrectly
1.02 - Fixed: Improved helicopter controls and flight model.
1.02 - Fixed: Dedicated server crash
1.02 - Fixed: Random crashes in MP
1.02 - Fixed: Default profile cannot be deleted nor renamed now
1.02 - Fixed: Rename of profile work correctly now
1.02 - Fixed: Stealing gear from medics was possible
1.02 - New: Joystick sensitivity configurable in ArmAProfile file.
Configuration is done per positive/negative part of each axis.
Default is:
joystickSensitivity[]={
0.500000,0.500000,0.500000,0.500000,0.500000,0.500 000,1.000000,1.000000,
0.500000,0.500000,0.500000,0.500000,0.500000,0.500 000,1.000000,1.000000};
1.02 - Fixed: MP server crash (sometimes after JIP client disconnected)
1.02 - Fixed: Squad logo was not shown on all clients in MP
1.02 - Fixed: Normal maps need not to be thrown away in LowEnd quality
settings after restarting the game
1.02 - Fixed: Dedicated server required OpenAL32.dll
1.02 - Fixed: AI are better planning the path over the bridge
1.02 - Fixed: Player with no legs gets no longer stuck in up/down limbo
1.02 - Fixed: Plane mouse control do not affect cyclic while looking around
1.02 - Fixed: "life" cheat (immortality) disabled in Retail versions
1.02 - Fixed: Boats were able to drive on shore quite fast.
1.02 - Fixed: Boats were able to sink into the terrain once destroyed.
1.02 - Fixed: (Car) Camera height angle is reset going from external to
internal view or vice versa
1.02 - Fixed: AI pathfinding improved (unexpected leaving of roads will
happen less frequently)
1.02 - New: Config switch to disable "Voice over Net" on dedicated
servers (disableVoN=0
1.02 - Fixed: Car-ground collision response improved.
1.02 - Fixed: Cars simulation - better speed stability when low speed
wanted
1.02 - Fixed: Wake up object physics after setVector/setVectorUp.
1.02 - Fixed: Injured soldier is forced to prone only when he wants to
move (done to fix RPG soldier ability to run even when injured)
1.02 - New: Headlights are now not switched when player leaves the vehicle.
1.02 - Fixed: Command line options -world, -noland and -netlog enabled.
1.02 - Fixed: Boat can now be controlled with keyboard while looking
around using a mouse.
1.02 - Fixed: Peeking through walls using leaning is no longer possible.
1.02 - Changed: Helicopter autohover default binding changed to
double backslash key to improve A/S/D/W precision.
1.02 - New: Added manual fire default binding to ' (apostrophe) key.
1.02 - Fixed: False conflict reported for Handgun, Salute and
SitDown actions for vehicles.
1.01 - New: Support for improved UI in dialogs during joining to
dedicated server
1.01 - Changed: normal maps are not used when using "shading quality"
"very low"
1.01 - Improved: AI pathfinding failing less often now
1.01 - Removed: function exportLandscapeXYZ
1.01 - Fixed: Tonemapping was not involved in the flare color calculation
1.01 - Fixed: NULL RT texture can be created now if possible as a shadow
buffer resource - it will save some video RAM when using nVidia SB technique
1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource,
when using retail version of the DX - it will save some video RAM when
using nVidia or ATI SB techniques
1.01 - Fixed: Fixed bug in texture management. All textures could have
been thrown away under certain conditions
1.01 - Fixed: crash when out of videomemory
1.01 - Fixed: AI sometimes did not react to change formation command
1.01 - Fixed: AI more actively scanning visually for enemy when his
position is not known.
1.01 - Fixed: AI sometimes planned path through walls
1.01 - Fixed: AI sometimes did not found path around mountains
1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'
1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets
1.01 - Fixed: Possible crash when exiting multiplayer game.
1.01 - Fixed: Possible crash when hosting MP session
1.01 - Fixed: LOD selection for clutters was not working properly
1.01 - Fixed: Very low shading quality settings now invoke usage of very
cheap shader for trees
1.01 - Fixed: Display for mission selecting / voting on dedicated server
- mission list fixed
1.01 - Fixed: Crash in multiplayer lobby screen
1.01 - Fixed: Debriefing - mission duration info was wrong in campaign
1.01 - Fixed: Command interface, with ALT held should move cursor
1.01 - Fixed: Improved AI reaction to soldier being hit nearby.
1.01 - Fixed: Improved AI reaction to friendly units observed being killed.
1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.
1.01 - Fixed: Unicode used for dedicated server console output.
1.01 - Fixed: Unicode used for debugger output (OutputDebugString)
==Version 1.02==
===Air.pbo===
1.02 - Fixed various model issues on several vehicles.
1.02 - AH-6 sound occlusion changed
===Anims.pbo===
1.02 - Pistol moves improved
1.02 - Evasive forward with launchers improved
1.02 - Launcher reload time increased to 4 seconds
===Buildings.pbo===
1.02 - Fixed various model issues on several buildings.
===CA.pbo===
1.02 - Fixed syntax in ColorCoef[]
===Characters.pbo===
1.02 - Fixed various model issues on several characters.
1.02 - Fixed wound definition for Fieldreporter
1.02 - Fixed wrong respawn weapons on SoldierWAT
1.02 - Soldiers have now 12 main and 8 side item pockets
1.02 - Grenadiers carry now 8 grenades
===Misc.pbo===
1.02 - Fixed various model issues.
===Roads.pbo===
1.02 - Fixed various model issues.
===Sara.pbo===
1.02 - Adjustments of object placements
===Tracked.pbo===
1.02 - Fixed amount of cargo in M113
1.02 - Fixed various model issues on several vehicles.
1.02 - Lense flare removed from M113
===UI.pbo===
1.02 - Added interface of dedicated server voting screen
1.02 - Fixed lenght of player's name field
===Water.pbo===
1.02 - Fixed amount of cargo in Zodiak and PBX
1.02 - Lense flare removed from RHIB weapons [[User:Rastavovich|Rastavovich]]
===Weapons.pbo===
1.02 - Fixed ironsights.
1.02 - modified recoil for M249 on ground
1.02 - Lense flare removed from all vehicles that should not have it
1.02 - Improved guided missiles and rocket behaviour
1.02 - KVPT shoots now from turret
1.02 - Fixed AK74 ammo is not silenced to AI anymore
===Wheeled.pbo===
1.02 - Fixed amount of cargo in vehicles.
1.02 - Updated armor settings for military wheeled vehicles.
1.02 - Lense flare removed from all vehicles that should not have it
1.02 - Fixed various model issues on several vehicles.
1.02 - Several campaign missions improved.