[Sammelthread] Assetto Corsa Competizione - SRO GT World Challenge

Mit vernünftiger Übersicht meine ich die Sicht auf die Strecke und den Bereich links/rechts davon.bin mit den FOV settings auch nicht zufrieden.entweder sieht man mehr und sitzt gefühlt auf dem Rücksitz oder man sieht seitlich überhaupt nichts.das ist gerade in Kurven unpraktisch.
 
Wenn Du diese Anzeige nicht sehen willst, registriere Dich und/oder logge Dich ein.
Ja das finde ich auch. Ich bin auch noch nicht glücklich mit der Einstellung von der Höhe und wie weit ich dann mit dem Sitz zurück gehe. Die Sitzposition fühlt sich so einfach noch nicht realistisch an wie ich sie einstellen muss um etwas zu sehen.
 
Triple fehlt..... Selbst TrackIR würde ich im Moment bevorzugen als die starre Geradeausblick Variante wie jetzt vorhanden (VR habe ich nicht).
 
Dear #ACC racers,

a new hotfix has been released! Please restart your Steam client and download it now!

_____________
Changelog 0.7.1

- Fixed a bug in some tracks where pitwall proximity would invalidate the lap.
- Removed penalty audio message at the end of the race.
- Fixed incorrect #26 Special Event description.
- Fix for MFD losing focus after a pitstop.
- Fix for potential setup initialization issues when changing game modes.
- Fix for Real-Time display showing lapped entries in non-race sessions.
- Missed changelog entry from initial release: default keyboard mappings have been changed to free up the arrow keys for MFD navigation.
Custom mapping for various controllers will be implemented at a later time. Thank you for your patience.
- Fixed auxiliary light mesh not fitting the Nissan GT-R Nismo GT3.
- Fix for lack of expected rain probability with high variability percentages when setting high cloud density and dry track surface.
- Repair time added to teleport during race.
- Fixed wrong damage message after teleporting to pit.
- Enabled 10 laps telemetry saving by default on Huracan GT3 monza preset setups.
NOTE regarding old setups: setups created in older builds will have extreme brake duct settings and may cause braking issues and overheating. Please adjust accordingly.
ACC Blog - Brake ducts and Tyre damage | Kunos Simulazioni - Official Forum
NOTE regarding control presets: old control presets created in previous versions may cause issues. It is recommended to delete your old controls.json in Documents/Assetto Corsa Competizione/Config/ and start from scratch.
 
Settings vom Treiberfenster sowie die Ingame FFB Settings (sind ja glaube ich nur vier) wären super :) Aktuell habe ich einfach noch das Gefühl zu wenig Rückmeldung zu bekommen. Gerade Untersteuern spüre ich eigentlich überhaupt nicht. Das hat mir bei AC sehr gut gefallen weil dort die Lenkung leichter wurde wenn die Vorderachse an Grip verloren hat. Im Clipping bin ich aber nicht :)

Nachdem es heute einen Hotfix gab, in dem geraten wird die Einstellungen neu zu setzen, kann ich davon grad noch keinen Screenshot machen.
Aber immerhin vom Controlcenter habe ich welche.

t300-1.jpg t300-2.jpg
 
Zuletzt bearbeitet:
eben wie angeraten im hotfix das setupfile gelöscht und alles neu gemacht.
dat feeling! ich habe wieder ein FFB! (und was für eins) ok es rumpelt im servo ein wenig...
einzig die grafik settings sind imho nicht von mir (und 45fps ist ein bischen wenig (alleine auf der strecke)).
 
Mit vernünftiger Übersicht meine ich die Sicht auf die Strecke und den Bereich links/rechts davon.bin mit den FOV settings auch nicht zufrieden.entweder sieht man mehr und sitzt gefühlt auf dem Rücksitz oder man sieht seitlich überhaupt nichts.das ist gerade in Kurven unpraktisch.

Da hilft nur ein größerer Screen oder eben 3
Wie sonst soll man beides Vereinen

Gesendet von meinem SM-G920F mit Tapatalk
 
*hahaha*
ich habe 3x 40" aber wenn das game keine winkelkorrektur hat nützt einem das nichts...
und mit den angesprochenen ~50FPS im single kann man das vergessen (muss ich aber noch anpassen aber es wird kein quantensprung rauskommen).
 
Aber was erwartest du dann von den Fov Settings wenn du damit nicht zufrieden bist?

Gesendet von meinem SM-G920F mit Tapatalk
 
nichts, ich kann ja nur wählen zwischen realistischer größe aber ich sehe null oder ich sehe mehr geht dann halt in richtung fischblick... (im single screen modus)
bin jetzt anscheinend auch von diesem bug betroffen (der lt. forum gefixt war) mit dem rasseln im FFB über 50 Km/h.
ist mir die version vorher nichtmal aufgefallen... gut da hatte ich das controls.ini file noch nicht gelöscht gehabt und neu eingestellt, da war eh was im argen.
 
Habt ihr auch so Probleme mit der Steuerungseinrichtung? Ich habe nach dem Update alles noch einmal eingerichtet und meine Pedale muss ich dann invertieren. Jedes mal wenn ich dann auf Advanced gehe um die Pedale zu invertieren komme kann ich weder confirm noch cancel klicken. Ich habe ACC mit Sicherheit zwischen 15 und 20 mal neu gestartet bis ich dann durch war damit. Am Ende habe ich dann nach jedem Pedal einen save gemacht weil alle drei hintereinander nie funktioniert hat.
 
nein ging problemlos neu einzustellen bei mir.
EDIT: mein FFB problem ist nach kompletter neuinstallation vom game auch weg. :fresse2:
das darauf folgende neu einstellen der controller ging auch wieder ohne probleme.
 
Zuletzt bearbeitet:
Mal eine kurze Frage zu dem neuen Multi-Page-UI.
Wie kann man das bedienen bzw. wie wird dieses UI in den Optionen genannt?
Entweder ich sehe den Wald vor lauter Bäumen nicht (was durchaus mal vorkommt) oder es gibt es nicht.
Und wie kann man eigentlich das Spiel dazu überreden, dass man Lenkrad und Tastatur als Eingaben konfigurieren möchte?
 
Ist es überhaupt möglich aktuell die Bindings am Lenkrad zu konfigurieren? Er unterstützt zwar meine wheelbase aber ich kann die Knöpfe nicht so belegen wie ich gerne möchte in acc
 
So Release Day is dann auch da...

"The wait is finally over! After many months in Early Access, Assetto Corsa Competizione, the Official BLANCPAIN GT SERIES game, featuring 51 teams, 280 selectable drivers and 14 manufacturers launches today on Steam."


 
9,3 GB Bein eine komplette Neuinstallation

V1.0.0 Changelog
General:
- Added Porsche 911 (991) GT3 R.
- Added Porsche 911 (991II) GT3 Cup.
- Added Mercedes-AMG GT3.
- Added Audi R8 LMS.
- Added Lamborghini Huracán Super Trofeo (2015 Model Year).
- Added McLaren 650S GT3.
- Added Bentley Continental GT3 (2018 Model Year).
- Added Aston Martin Racing V12 Vantage GT3.
- Added Reiter Engineering R-EX GT3.
- Added Lexus RC F GT3.
- Added Honda/Acura NSX GT3.
- Added Circuit de Catalunya (Barcelona).
- Added Silverstone Circuit.
- Added Circuit de Spa-Francorchamps.
- Added Brands Hatch Circuit.
- Added all drivers, teams and unique car liveries from the 2018 European Blancpain GT Series.
- Switched to UE 4.22.
- CPU optimizations that should bring significant improvement on all tracks.

Physics:
- New ABS logic update for all cars. ABS level can greatly influence your braking distances depending on weather and track conditions.
- Physics-based flatspotting re-enabled and greatly improved. You can badly flatspot your tyres with 2 or 3 high speed spins. The tyres will tend to lock up on the same flatspot, high vibrations to the suspension (and Force Feedback) when the flatspotted tyre is put under load (braking, cornering).
- Fuel load simulation/testing. You can find this new slider under Aero/Rear box. This only works in practice sessions. It is disabled in qualification, hotlaps/hotstint and race sessions.
Once you have created your setup, you can move this slider and load the car with the fuel you want (less or more), and the ride height will change accordingly. The resulting ride height might be higher or lower than the actual setup. When you modify the ride height, the option will be disabled again.
- ECU and throttle map improvements for all cars
- Tyre sets implemented. There is a limited number of slick tyre sets available for race weekends (which can also be set to unlimited.)
When enabled, make sure you keep an eye on tyre sets and their wear in the Setup/Strategy page.
ACC assigns the following number of tyre sets for each different race type:
Sprint race weekend: 5 sets
Endurance 3 hours race weekend: 6 sets
Endurance 6 hours race weekend: 9 sets
Endurance 24 hours race weekend: no limit.
There is also no limit for wet tyre sets.
The feature only works in offline gameplay for now. Online game modes feature unlimited tyre sets.
Individual sets still get wear, so make sure a new tyre set is selected in every session (there is an automatic progression even if the player doesn't change the set manually).
- Kerb grip updates. Kerbs are now VERY slippery when wet.
- Rubbered wet line update. Rubbered wet line can be VERY slippery until cleaned by heavy rain.
- Improved tyre model bumps and kerbs impact.
- Improved rolling resistance influence.
- Improved wet grip simulation and wet rolling resistance influence.
- Improved tyre wear. Fresh tyres give maximum performance for 3-4 laps depending on track, then lose performance fast and stabilize after 6-7 laps. Afterwards they will lose performance gradually but laptimes might remain stable or very little loss, because of losing fuel weight.
- Added wind simulation in variable conditions. Wind will be higher just before and during a weather change (from sunny to wet and vica versa). It will settle to lower values when the weather is stable. Wind values have been taken from the real circuits on the actual race date and are used as a probability base for the in-game wind simulation.
- Updates on all car Balance of Performance for all circuits.
- Fixed an issue that resulted in FFB values passed during the fadeout after pressing Quit in the pause menu - probably also resulted in gamepad vibration remaining in the UI after quitting.

Audio:
- Optimized channels usage.
- Improved opponents positional audio and distance scale.
- Overall volume balance.
- Reworked audio listening-priority.
- Reworked tyre damage / crew chief warning logic.
- Better audio stopping on quit game.
- Better logic for lastlap / hotstint / hotlap crew chief messages.
- Fixed a rare bug that fills up both real and virtual channels.
- Fixed crew chief audio that kept playing after car teleport.
- Fixed 'flickering doppler effect' for the F7 camera, F3 cameras, chase cam and helicam.
- Fixed missing pit alarms on various tracks.
- Fixed ambient sounds flickering in F3 cameras
- Fixed ambient sounds not playing in some cases.
- Fixed opponents not audible when the focused car is in the pits

Graphics:
- Reworked Temporal AA engine algorithms in order to mitigate the ghosting effect
- Added Projection Correction option to the View Settings
- Removed vignette effect from TV Cameras.
- Adjusted sky.
- Adjusted rain particles.
- Fix to aux lights not being linked to moving car parts.
- There is a new type of fake body and tyre shadows on all cars that produce less clipping.
- Opponent visibility now doesn't affect TV cameras.
- Helicam added.
- New video options: now contains presets and also additional image-related settings, such as white balance, exposure gain, light absorption and contrast.
- Video options revised for more consistent image with various levels of settings.
- New TV2 camera sets.
- Fixed LED strip not invisible in DashPro camera.
- Opponent visibility now has a threshold to reduce car flickering.
- Onboard camera shake
- New Driver name label styling

Gameplay:
- Added Championship game mode.
You can play the official 2018 season (Sprint, Endurance or Full Season) or set up a Custom Championship, where you can customize each round.
- Added Career game mode
Includes two seasons, including introductory test sessions and an introduction to Sprint and Endurance racing in a car of your choice.
- Added Save Game functon - initial implementation allows one game session to be saved and loaded. Save feature is limited to Single Player race weekend modes. Multiple save option and save during career/championship sessions to be added later.
Championship and Career progress is saved in between events.
- Added reset of collidible and destructible objects on session restarts and progression.
- Added saving/loading replay.
- Added auto save replay (you can enable it in general settings).
- Added reverse mode for replay.
- Fix for mandatory pit when driverstint is used.
- Fixed wrong first digital display shown on replay start.
- Added the possibility to change the digital display page for every car (not only player car), including replay cars.
- Fixed possible broadcast replay crash due to wrong timing.
- Improved AI formation logic to follow the player car if it is the polesitter.
- AI to follow the player car during formation if he starts moving before the 10-second waiting time. This way the player is no longer able to create a gap by starting early from pole.
- Quick Race and Custom Race Weekend car selection and opponent logic completely revised: should be way more user friendly now, and more importantly, there are no entry duplicates in these modes anymore.
Essentially the player now can select every single entry and there is only one version of each, same for the opponents, also ingame the player gets the appropriate body kit, so the field will be mixed.
- Added autosave for highlights
- Gameplay and AI logic additions:
The AI will now go back to change tyres if the weather changes (with a randomized required-rain level in order to not have them all going to the pit together), and when fuel is low.
The same system pops up a message to the player about tyre choice.
- Driver stint logic is added.
- Sprint race no longer has the driver swap option because it's mandatory, it is a forced swap if the player pits in the pit window for the first time.
Endurance race instead always has the swap option open.
- Track status on the top of the screen is now connected to the race director.
- AI is now faster when re-entering the pits.
- Fixed a bug that allowed the Pit Window time to be the same as the Race Length in short custom race weekends.
- Fireworks only start when leader crosses the finish line.
- Added fixed-time refuelling rule for Endurance weekend (non-endurance races will have refuel time depending on fuel amount, in endurance mode -> fixed time).
- Podium sequence added after race sessions if player finishes in top 3.
- AI now slows down in the cooldown lap.
- Single player green light now starts earlier and not so close on the S/F line.
- Single player double formation tweaks on some tracks (closer to the last curves).
- Penalty system:
1) There is a huge difference between cut estimates of
a) first lap without having had the corner in a clean way yet
b) lap after having a clean reference for this corner
2) Zolder + Paul Ricard now should invalidate the next lap in Hotlap, Superpole, Qualifying if the last corner was cut in order to make the next lap faster.
3) Pit entry/exits won't trigger false positive penalties.
- AI levels tweaked in wet conditions: there is a lot more random factor in their driving. They also "see" puddles now.
- End-of-race sequence reworked: now possible to either drive a full cooldown lap (with the AI) or press ESC after crossing the finish line.
Pressing ESC before the opponents would finish the race lands the player in a screen that shows live leaderboard and unfinished opponents. Once all opponents finish the session, the player is taken to the official summary results page.
- Added improved automatic retire function for cars stopped on the track, both AI and player. Time tolerance depends on position and whether or not the car is facing the wrong way.
- Reworked pitlane spline logic for AI pit entry
- Collisions between cars are off during all the pitentry / pitexit procedure.
- Fixed a bug in dynamic weather progression that could cause extreme conditions from one session to another.
- Fixed slow motion during replay.
- Added onboard camera for the camera cycle buttons of the replay HUD.
- Next/previous car camera in replay HUD now try to show the next/previous car in the track and not randomly chosen.
- Various replay hud fixes (start/stop on end)
- Fixed replay lap marker for replays that are shorter than the session.
- Fixed 'jumpy' car during replay due to low opponent visibility during recording.
The autosave saves the replay and the highlights as well.
Note: if you save manually the replay and then exit, the autosave is skipped (10 seconds of cooldown).
- Full green course for starting race.

UI/HUD:
- National cars are now selectable in Quick Race.
- Reworked MP starting leaderboard: now is based on grid until first split (and as a consequence re-enabled the RT leaderboard during formation lap).
- Flags widget added on HUD.
- Weather forecast widget added in Setup, race HUD and pitstop strategy MFD page.
- Leaderboards updated with car badge icon and class indicator for the racing number.
- Updated leaderboards and standings widget layouts.
- Pit strategy and Tyre set selection added to MFD Pit page.
- End-of-race splash screen now displays race results. It also shows results in all game modes and sessions.
- SP session intro sequence revised, it brings the player straight to the welcome screen.
- Pit Window Open message moved up to the session status.
- Added option to skip the intro camera sequence in SP game modes in the General Options.
- Driver Stint time is displayed on the HUD.
- MFD automatically switches to pit page in the pit zone.
- Pre-race UI collapse button collapses the leaderboard.
- Standing water is now clamped to track wetness in the Weather settings.
- Added random weather and random track options to Custom Weather preset.
- MFD realtime now shows last lap briefly for the player too
- Active camera set is displayed in broadcast and TV cameras
- standing leaderboard now has the correct grid order until first split
- Added Overtime and Session Start countdown widget for SP and MP
- Intro sequence is now disabled automatically in VR mode
- Combined Qualy laptimes are now displayed in the leaderboards in Endurance weekends.
- Active tyre set displayed on the tyres widget.
- View settings: cockpit camera movement is now a percentage slider.
- Added "look with wheel" option to View Settings.
- Added replay options in General Options.
- Wind is displayed in weather forecast widget.
- Setup screen now shows tyre set wear, including flatspots, graining and blistering.
- Realtime leaderboard and official leaderboard now show the correct grid position until first split.
- Realtime leaderboard now show the correct official finish position after the finish line.
- Filtered position for relatime position and various improvements.

Ratings:
- Enabled the last and highest "Competition Rating" (CP). See ACC Blog - Multiplayer Rating - 1.0 | Kunos Simulazioni - Official Forum
- TO Rating now has a working trend indicator and graph.
- CP Rating has a graph and session details.
- Fixed CC and CN Ratings being very volatile, should now move within reasonable limits of +- 1 or 2 points.
- Fixed Driver Category resetting to Bronze frequently.
- Unlocking PC will automatically unlock SA.
- Unlocking RC will automatically unlock CP.

Multiplayer:
- The server list now contains a "LAN Servers" button which will show servers on the local network.
- Added spectator mode.
- Added server configurable entry lists.
- Added Multiplayer driver swaps.
- Added wind to dynamic weather component.
- Added new Quickjoin multiplayer menu.
- Added special "Competition servers" as new Multiplayer game mode.
- Server slots now depend on the rating requirements (public servers only).
- The big changes are mentioned here: ACC Blog - Multiplayer Rating - 1.0 | Kunos Simulazioni - Official Forum
- Improved netcode and server performance.
- Improved Multiplayer error messages.
- Timetable HUD (TAB or F2) should use the final results instead of the leaderboard, when available.
- Fixed a bug that teleported players who joined during the Formation countdown phase.
- Fixed a bug that could crash the server when a car teleported into a specific pit - notably on the Hungaroring.
- Netcars now should have the correct tyre positions in every situation.
- Fixed a bug that prevented the 0.7.2 refueling fix to work as expected.
- Fixed a (rare) crash related to the chat application.
- Fixed a situation that can lead to double-assignment of grid positions.
- Added "dumpLeaderboard" option, which will save session results as json file.
- Fixed wrong driver name assignments, especially on team cars.
- Fixed green/red flashing Delta time when spectating other cars.
- Re-enabled the Broadcasting API after adjusting to the new Gameplay code (since 0.6).
- Broadcasting API: Added new events with auto-replay feature for laptimes, records, offtrack, collisions and similar highlights.
 
Die Wheel Settings blieben bei mir erhalten,die setups waren futsch.Hatte mir eins heute aufgeschrieben und bis auf den Bumpstop der irgendwann wohl geändert wurde funktioniert es noch gut,Feinabstimmung wird später gemacht...
Könnt ihr im MP joinen ? Bei mir war "Connection lost" ,naja,irgendwas war ja zu erwarten^^
 
pseudo triple korrektur steht bei jedem auf "locked" keiner bringts zum laufen.
kann man performancetechnisch eh vergessen (45fps)...
apps sind da dann aussen rechts und total sinnfrei, es ist unscharf,kantig,verschwommen...
im offiziellen sagen sie auch das man VR jetzt komplett vergessen könnte.
da wirds wohl demnächst (tage/wochen) viele patches benötigen...
 
"Thema VR im Schnelllauf: Ging sehr schnell (in SteamVR mit dem Controller die Sitzposition resetten - dauerst 5 Sekunden dann sind die Menues wieder auf Position ) , dann lüppt das von der Darstellung, incl. des ingame-overlays (Anzeigen sind dann auch stationär wie auf dem Monitor).
Allerdings werden wohl wieder die Dateien entsprechend geändert bzw. ergänzt werden.

Habe aktuell noch keine Maussteuerung, also erstes Starten ohne VR wg. Dateneinträge, Einstellungen usw."


Assetto Corsa Competizione V1.0 Sammelthread - Assetto Corsa - www.pcars-forum.de
 
Starte das Game ohne VR und mach die Einträge soweit wie möglich damit du nur den Rest dann in VR ändern musst.Habe so gestern noch für alle tracks mein " Grund-Setup" eingetragen und dann wird unter VR feinjustiert.

Edit: An Mouse Support in VR glaube ich nicht mehr,wenn se das bis jetzt nicht gebacken bekommen haben...
 
Zuletzt bearbeitet:
1.0.1
GENERAL:
- Tweaked pit location message for accuracy.
- Fixed wrong dynamic weather appearance during replays.
- Enabled reverse button for the replay HUD.
- Fixed a crash with a specific TV camera at Silverstone.
- Fixed controller issues in Q2 and R2 sessions of Career events.
- Fixed crash on Championship grid generation when circuit had too few pit boxes.
- Fixed wrong audio message when the current penalty is worsen.
- Added cut warning and drive through penality audio messages.
- Fixed points not loading right away in Main Career page.
- BAT shortcuts added for Oculus and SteamVR launch modes for external game start.
- Fixed wrong physical pit entry zone at Silverstone that lead to confusing penalties.

MULTIPLAYER:
- Fixed crash when drivers join under certain circumstances.
- Fixed spectator mode slot assignment.
- Fixed Silverstone short formation lap not triggering correctly.

RATINGS:
- Fixed "too slow" (TR+CC) for tricky corners like Eau Rouge.

GRAPHICS:
- Fixed endurance light emissive on the Lexus RC F GT3.
- Fixed missing auxiliary lights on the Honda NSX GT3.
- Fixed flipped mirror reflection in the Mclaren 650S GT3
- Fixed car position offsets in the showroom.

UI:
- Fixed preset for Fanatec Podium DD wheels.
- Fixed various presets with wrong steer rotation values.
- Fixed incorrect maximum opponent count in championship.
- Removed incorrect texts mentioning early access from the user interface.
- Fixed navigation in Setup page.
- Fixed navigation in Main menu page.

AI
- Increased AI minimum distance during formation laps.

AUDIO:
- Fixed bass frequencies/LFE not redirected/working properly for some cars.
- Fixed gearbox compressor sound plays on some cars that don't have it.
- Minor audio tweaks.
 
Neue Puplic Beta:

We are releasing a preview version of our 1.0.2 Hotfix.

It introduces many important updates.
It also restricts for mid-session saving until the desired functionality is achieved. It is currently one of our highest priorities in addition to stability.

Please note that due to changes config file encoding, switching between public beta and live may have unwanted side-effects.

To find information about how to opt into the public beta branch, visit this thread:
https://www.assettocorsa.net/forum/...ut-hotfix-1-and-the-public-beta-branch.57636/

Please keep this topic clean and indicate in your reports the version you are using!

1.0.2 Preview (eventual public hotfix changelist subject to changes)

GENERAL:
- The .exe now starts in "-nohmd" mode if "-vr" is not specified.
This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam.
- Fixed a crash when pausing the game from the helicam.

GAMEPLAY:
- Added savegame system in Career and Championship modes.
- Savegame feature is not available in Hotlap and Hotstint mode
- Improved general .json encoding system.
- Added structure to manage multiple savegames (Single Player).
NOTE: not yet enabled in the public build.
- Added auto-saving after complete sessions in Career and Championship.
- Fixed driver stint status in savegame.
- Fixed incorrectly forced 10-minute driver stint length in championship and career.
- Fixed inaccurate session results in some savegames.
- Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
- Updated controller presets.
- Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
- Fixes to game stability.
- Tweaks to accident/yellow-flag highlights.
- Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights.
- Added option to customize weather for championship rounds.
NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event.
- Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
- Fixed HUD disappearing after trying to play an invalid replay.
- Revised AI skill levels in Career in various difficulty settings.
- More straightforward session-end:
Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
- Fixed ignition turning off when killing the engine during pit stops.

UI:
- Added mouse input in VR.
- Fixed an issue with navigating the MFD in VR.
- Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen.
- Fixed incorrect title in the Championship car selection menu.

AUDIO:
- Audio communications optimization.

GRAPHICS:
- Added another AA method.
Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.
- Revised steering animations on various cars to delay hands switching over too early.
- Fixed rim speed different from tyre speed.
- Fixed slow motion rim/tyre speed in replays.

MULTIPLAYER & RATINGS:
- Reduced the join lag when a new car model joins a session.
- Drivers cannot join ongoing race sessions anymore (server settings option "isRaceLocked").
- Fixed race track status not being properly reset after the race session.
- Changed the way backend systems store data, so data is still correctly saved even under high loads.
- Racecraft Rating calculations are temporarily suspended.
- Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear.
- Backend systems performance improvements.
- Advanced MP options: Fixed the slider weights for night and rain.
- Advanced MP options: Increased the significance of "clean": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
- Advanced MP options: Increased the significance of "latency": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
- Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers.
- Matching now (almost) ignores servers in race sessions, instead of ranking them down.
- Fixed CP servers not showing up for a number of user IP addresses.

PHYSICS & FFB:
- Force Feedback Post-Processing is now available like in the original Assetto Corsa.
Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config".

Mit Mouse Support in VR
 
fahre mich gerade warm. Gefällt mir für den Anfang. Finde das Safety Rating eingentlich sehr gut, nur dass ich bisher nur auf wenige Server komme.
Fahre aktuell nur Monza...^^

Steam: Osiris

Grüsse
 
Hardwareluxx setzt keine externen Werbe- und Tracking-Cookies ein. Auf unserer Webseite finden Sie nur noch Cookies nach berechtigtem Interesse (Art. 6 Abs. 1 Satz 1 lit. f DSGVO) oder eigene funktionelle Cookies. Durch die Nutzung unserer Webseite erklären Sie sich damit einverstanden, dass wir diese Cookies setzen. Mehr Informationen und Möglichkeiten zur Einstellung unserer Cookies finden Sie in unserer Datenschutzerklärung.


Zurück
Oben Unten refresh