Battlefield Firestorm
"Do whatever it takes to survive. Compete solo or in a team to be the last one standing in a vast and dangerous world. Scavenge for supplies, outrun the Firestorm, and fight your way to victory."
(snippet: ID_SPARTA_CASABLANCA_ROYALE_DESCRIPTION)
General info and game mode start
•three variants: solo, duo (2 player teams), squad (4 player teams) with a player maximum of 64 per match
•typical Battlefield classes will be present / choosable (snippet: ui/shared/widgets/classinforenderwidget)
•code shows signs of an LFG system and "backfilling" entries
•will have a separate ranking system
•will (probably) occur in Tides of War - at least the code for a connection is already there
•takes place in Norway (snippet: "/sparta/casablanca/royale/dk_norway-bd00e4f9.png" - also the level name itself contains the word "norway")
•you parachute from a plane into the war zone (snippet: Paradrop_Exit)
•your hud will show an altimeter during the free fall / flight (snippet: ui/ingame/hud/widgets/parachutealtimeter)
Gameplay
•if you get shot by an enemy you enter a "downed" state where you can crawl (but probably not fight) (snippet: DownedState_Crawl_LEFT_3)
•there are various hints to a 3rd person camera angle but they are always tacked to the parachute start or when you get downed / killed
•you have an inventory where you can store loot you find (snippet: UI/Ingame/Hud/Minimap/Inventroy - btw the typo is directly taken from the code)
•loot has four types of "rarity" (snippet: ui/rarityselection; UI/s/HUD/Loot/RarityOne, UI/s/HUD/Loot/RarityTwo, ...)
•you can find better backpacks (three tiers) to extend your inventory
•the map features safes that can be opened (this will be tracked in your stats) (snippet: safesOpened: w(t.royale.safesOpened, 0))
•there are dynamic objectives on the map which you can capture (e.g. "resupply points" as mentioned later)
•dynamic objectives may also be connected to "lockups" / "vehicle breakouts" mentioned in the code (snippet: w(t.royale.vehicleBreakoutsOpened, 0))
Weapons
•weapons will categorized in tiers (1-4 can be found, 0 may be some kind of start equipment)
•the HUD can feature six types of ammo: LMG, Pistol, Rifle, Shotgun, SMG and Sniper (snippet: ui/images/hud/ammo/ammo_lmg)
Weapon Specializations (probably not complete, just the snippets):
•Meta/SpecTree/Primary__Bayonet
•Meta/SpecTree/Primary__Bipod
•Meta/SpecTree/Primary__DetachableMag
•Meta/SpecTree/Primary__ExtendedMag
•Meta/SpecTree/Primary__FastBullets
•Meta/SpecTree/Primary__HeavyLoad
•Meta/SpecTree/Primary__IncendiBullets
•Meta/SpecTree/Primary__QuickADS
•Meta/SpecTree/Primary__Slug
Healing and Armor
•you can find / use bandages and medic bags (small and large) (snippet: s/Meta/Gadget/Medical_Supplies_smallmedpack)
•healing probably takes some time (snippet: MedicBag_Apply_Sequence)
•there are three named tiers of armor vests (snippet: UI/Textures/Icons/HudArmourVestTier1, ...)
•there is a kind of special "armor plate" without any tiers (sounds like very strong armor loot?) (snippet: UI/Textures/Icons/HudArmourPlate)
Vehicles
•various HUD elements give away that vehicles use fuel as a resource and therefore can't be used without limits (probably for balancing) (snippet: ingame/hud/widgets/fuel; gameplay/schematicchannels/sc_vehiclefuel)
•you can get vehicles by opening "vehicle breakouts" (probably the stronger ones...tanks?)
•the tiger and the valentine are (until now) the only tanks I could find with a direct connection to Firestorm
•other vehicles: "Halftracknomag", "Kubelwagen", "Kettenkra", "MH101ctor" (snippet: LaVEH_Halftracknomag)
•one interesting air vehicle snippet: "/Core/Vehicles/Air/VEH_plantuka_AI" - could be an AI controlled Stuka (plane + stuka = plantuka?) as a reinforcement
There is a number of "blue prints" for other vehicles (could be found by opening safes? I don't know...):
•Helicopter (yep!)
•StaffCar
•SportsCar
•Schimmwagon
•PickUpTruck
•Tractor (probably the famous "MH101ctor" mentioned above and seen in the mini teaser)
Reinforcements
•you can unlock and call in reinforcements (snippet: /gameplay/reinforcements/reinforcement_unlocks)
•the following are present:
•Artillery Strike (snippet: Meta/Reinforcements/ArtilleryStrike)
•Vehicle (snippet: Meta/Reinforcements/r_vehicle)
•Danger Zone (any ideas?) (snippet: Meta/Reinforcements/r_dangerzone)
•Supply Drop (snippet: Meta/Reinforcements/r_supplydrop)
•Strafing Run (maybe done by the AI controlled Stuka mentioned above) (snippet: Meta/Reinforcements/r_strafingrun)
•V1 Rocket (snippet: Meta/Reinforcements/r_v1rocket)
Statistics
Personal profile:
•"soloWins"
•"duoWins"
•"squadWins"
•"totalDowns"
•"totalKills"
•"meleeKills"
•"totalTimePlayed"
•"totalRevives"
•"totalHeadshots"
•"optionalObjectivesCompleted"
•"safesOpened"
•"supplyDropsOpened"
•"vehicleBreakoutsOpened"
•"sulisObjectivesTaken"
•"vehiclesDestroyed"
•"totalTanksDestroyed"
•"totalVehicleKills"
•"roadkills"
•"vehicleWeaponKills"
•"averageKillsPerGame"
•"healingDone" (snippet: ID_SPARTA_CASABLANCA_ROYALE_CAREER_HEALING_DONE)
End of round:
•damage
•downs
•gadgetKills
•headshots
•healingDone
•kills
•meleeKills
•optionalObjectivesCompleted
•resupplyPointsCaptured
•revives
•roadkills
•safesOpened
•supplyDropsOpened
•tanksDestroyed
•timePlayed
•vehicleBreakoutsOpened
•vehicleKills
•vehicleWeaponKills
•vehiclesDestroyed
Comparion screen:
•"score"
•"kills"
•"playersDowned"
•"longestHeadshot"
•"teamKills"
•"squadRevives"
•"timesRevived"
Quelle:
New Firestorm Info Details: What we can learn from the game files about the Battle Royale Mode in Battlefield : BattlefieldV