Lets get this out of the way: graphically speaking, Crysis 2 is noticeably behind the original, both artistically and technically. This should not be a surprise given the console oriented nature of the title. A side effect that has been turned into part of the games advertising is that "it runs better than Crysis 1 because of the optimizations". This is not true, it runs better because the game is so much smaller in scope and the fidelity has been reduced. I will also point out that the entire graphical options menu has been removed, replaced with 3 presets ala Metro 2033. Make of that what you will. The worst aspect, though, comes from the console oriented gameplay. Gone is the intuitive nano-suit from the original game, replaced by what boils down to a handful of hot keyed spells with some upgrades. Strength and speed are now "automatic" which, gameplay wise, means they are no longer present; your jump and sprint are now equivalent to the original strength and speed. The cloak and armor work more or less the same, but the means by which you pick them has been changed to a simple hotkey instead of the radial "jinking" of the first game(which had options for both, as well as combination keys for activation), which cuts the possibility of those awesome predator style murder fests that you might have enacted, or watched on youtube. Those wont be happening anymore. Partly because of the suit, mainly because of the layout and philosophy of the game. The entire game just feels alot more homogenized. The levels and engagements are totally linear now, there are only a handful of encounters that have multiple approaches. You no longer have any real tactical choice, but there is the illusion of it by means of very deliberate, obvious, and caged approaches that never go beyond "forward charge with assault weapon down street with plenty of overturned cars to duck behind" or "obviously open building window with sniper ammo in the closet". That's pretty much it. There is no sneaking, no grabbing a guy in cloak, jumping on a building and throwing him into the ocean before any of his buddies can react. No planting bombs on a roadway used by a jeep, waiting in the forest for it to come by and BOOM. No cloaking behind a rock and firing a silenced rifle bullet into the gas tank of a passing truck, and watching while the crew runs screaming into the ocean before picking off the couple of guys who survived. The sprawling jungle is gone, replaced by a cityscape that would have a hard time fitting its entirety into the first section of the original game. This is a console shooter ported to PC with the word Crysis stamped on the box. It is as enjoyable as any other game of this genre, perhaps one of the better ones in fact, but dont be fooled by the pedigree. This is not the Crysis 2 you thought it would be.