blackfighter
Neuling
Dann muss ich ja gar nicht so traurig sein, das ich den Patch nicht installiert kriege
Follow along with the video below to see how to install our site as a web app on your home screen.
Anmerkung: this_feature_currently_requires_accessing_site_using_safari
Fixes
* Fixed: Potential crash in D3D10
* Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
* Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
* Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
* Fixed: Memory leak with FSAA modes
* Fixed: Infinite ammo hacks.
* Fixed: Memory leak in D3D10 when switching screen modes
* Fixed: Muti optimizations
* Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
* Fixed: Crash when loading savegame with level exported recently by editor
* Fixed: Virtual keyboard does not function properly when a game pad is connected
* Fixed: Users can lose the ability to look around with the Right Stick
* Fixed: Setting screen resolution to "default" stops user from selecting last resolution
* Fixed: Bug when changing resolution in D3D10
* Fixed: Issues with Depth of field and water droplets in D3D10
* Fixed: Crash on NaN warning
Updates
* Added: Motion Blur UI and V.SYNC UI options
* Optimized: Motion blur
* Optimized: FSAA (Full Scene Anti-Aliasing)
* Optimized sound id implementation
* Enabled VSync functionality in D3D10
* New benchmarking files for ice CPU benchmark.
* http/xmlrpc password protected remote control session
* Marked debug cvars as cheat
* F12 (screenshot) now works in restricted mode as well
Tweaks
* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP slightly
* Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
* Reduced grenade explosion radius in multiplayer
* Clamped water tesselation to avoid cheating in MP
* MultiGPU improvements with depth map updates
Der MP ist geil , besser als der COD4 Schrott.
naja COD hat 100.000 Spieler Crysis 500 ich glaub das sagt alles. Vorallem weil bei Crysis eh jeder nur diesen powerstruggle modus spielt was anders hat das ja auch nicht.
Bis jetzt würde ich allerdings gerne den beiden Yerli Brüdern fett in die Eier treten!
08.01.2008 18:33:31 - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX10 1680x1050, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: Custom
Custom Quality Values:
VolumetricEffects=Medium
Texture=Medium
ObjectDetail=High
Sound=Medium
Shadows=Medium
Water=Medium
Physics=High
Particles=Medium
Shading=Medium
PostProcessing=Medium
GameEffects=Medium
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 46.05s, Average FPS: 43.43
Min FPS: 34.89 at frame 1953, Max FPS: 55.50 at frame 1743
Average Tri/Sec: 45655904, Tri/Frame: 1051209
Recorded/Played Tris ratio: 0.87
!TimeDemo Run 1 Finished.
Play Time: 44.17s, Average FPS: 45.28
Min FPS: 34.79 at frame 1963, Max FPS: 55.71 at frame 1761
Average Tri/Sec: 48227196, Tri/Frame: 1065169
Recorded/Played Tris ratio: 0.86
!TimeDemo Run 2 Finished.
Play Time: 44.32s, Average FPS: 45.12
Min FPS: 34.62 at frame 1965, Max FPS: 55.81 at frame 1762
Average Tri/Sec: 48094684, Tri/Frame: 1065823
Recorded/Played Tris ratio: 0.86
TimeDemo Play Ended, (3 Runs Performed)
==============================================================
Completed All Tests
<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>
08.01.2008 18:33:31 - Vista 64
Run #1- DX10 1680x1050 AA=No AA, 32 bit test, Quality: Custom ~~ Overall Average FPS: 4520
08.01.2008 18:42:06 - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX10 1680x1050, AA=No AA, Vsync=Disabled, 32 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: Custom
Custom Quality Values:
VolumetricEffects=Medium
Texture=Medium
ObjectDetail=High
Sound=Medium
Shadows=Medium
Water=Medium
Physics=High
Particles=Medium
Shading=Medium
PostProcessing=Medium
GameEffects=Medium
==============================================================
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 43.06s, Average FPS: 46.45
Min FPS: 36.94 at frame 1978, Max FPS: 58.53 at frame 116
Average Tri/Sec: 48799920, Tri/Frame: 1050670
Recorded/Played Tris ratio: 0.87
!TimeDemo Run 1 Finished.
Play Time: 41.44s, Average FPS: 48.26
Min FPS: 36.29 at frame 1972, Max FPS: 63.65 at frame 90
Average Tri/Sec: 51417556, Tri/Frame: 1065366
Recorded/Played Tris ratio: 0.86
!TimeDemo Run 2 Finished.
Play Time: 41.59s, Average FPS: 48.09
Min FPS: 35.75 at frame 1959, Max FPS: 63.65 at frame 90
Average Tri/Sec: 51256996, Tri/Frame: 1065778
Recorded/Played Tris ratio: 0.86
TimeDemo Play Ended, (3 Runs Performed)
==============================================================
Completed All Tests
<><><><><><><><><><><><><>>--SUMMARY--<<><><><><><><><><><><><><>
08.01.2008 18:42:06 - Vista 64
Run #1- DX10 1680x1050 AA=No AA, 32 bit test, Quality: Custom ~~ Overall Average FPS: 4817,5
Totaler Bullshit. Guck mal auf mein Ranking, das ist ein wenig über 500.naja COD hat 100.000 Spieler Crysis 500 ich glaub das sagt alles. Vorallem weil bei Crysis eh jeder nur diesen powerstruggle modus spielt was anders hat das ja auch nicht.
Erster Benchmarktest vor und nach Installation von 1.1 Patch.
der Patch bringt 0.0 in sachen Leistung
1680x1050 16xAF alles HIGH (DX9 64 Bit)
@zocker28:
hast du diese Probleme mit solchen extremem FPS-Unterschieden z.b. in der Onslaught-Map nicht? Du hast ja ein ähnliches System wie ich... hab auch Crossfire. Ich verzweifel fast....
(Mein Eintrag von oben: http://www.forumdeluxx.de/forum/showpost.php?p=7940692&postcount=855)