Hier mal ein Ausschnitt .
1. New Features
* New game mode TeamInstantAction
* Auto-downloader of maps embedded into the game
* Auto patching system embedded in the installer which always checks for the latest game version
* Fixed most critical bugs requested by the community
2. TeamInstantAction
* New intelligent spawn system for TeamInstantAction that spawns you the furthest away from any enemy and the closest to your team mates.
* Implemented score system for both the teams and the individual player
* Implemented overtime in the case both teams have the same amount of team score at the end of a round
* Developed maps tailored for the experience with more vertical gameplay in order to feature the nanosuit abilities
3. New/Improved HUD elements
* Game status bars for each of the game modes showing all necessary information at once
* Added kill message in the middle of the screen (also added kill count)
* Added dynamic objectives in PowerStruggle for a better readability
* Improved visibility of team mates
* Improved radar readabilit
4. Map Pool
* Total number of 21 maps for launch (9 PowerStruggle maps and 12 IA/TIA maps)
* Includes 7 all new maps
* Includes 5 improved maps from the Crysis Christmas Map pack
* Includes 9 re-balanced/improved maps from Crysis Multiplayer
* All original IA maps can be played in TIA as well and vice versa
5. Enhanced Server Support
* Added multiple console variables for a more in-depth server administration
* Improved server startup with a list of most important commands to get a server running
6. Weaponry Changes
* Re-worked complete weaponry behavior to make every weapon useful for a specific situation
* Increased damage output to kill enemies easier which allows a more fluent gameplay
* Added FGL-40 weapon from Warhead
* Added dual-wielding AY-69 weapon from Warhead
* Removed incendiary ammunition
7. Vehicles Changes
* Re-worked vehicle damage system
* Improved vehicle control system
* Re-balanced VTOL to match up with the strength of other vehicles
* Added weak zones to every heavy vehicle where it can be damaged by rifle ammunition
* Added ASV Anti-Infantry & Anti-Vehicle versions from Warhead
8. PowerStruggle Improvements
* Added alternative winning condition based on the highest amount of energy collected
* Added overtime in the case no team destroyed the enemy HQ and both teams have the same amount of energy
* Added spots to the maps from where to shoot the best in order to destroy the enemy HQ
* Re-worked TACGun to fire directly instead of having a ballistic
* Re-worked base turrets to act more effectively on short range against invaders
* Simplified end-game scenario by making only one end-game weapon available to the players (TACGun or TACTank depending on the prototype factory size in the level)[/url]




ich hab übrigends gesehen man kann bei der Post ein Zettel ausfüllen, dass sich keine Personen unter 18 Jahren im Haus befinden, dann darfs jeder annehmen aber das kostet einmalig 7,50€
Man könnte natürlich noch den klassischen Weg gehen und es einfach im Laden kaufen, egal wird schon hinhaun. die news liest sich aufjedenfall schonmal gut 



