Hier mal ein Ausschnitt .
1. New Features
* New game mode TeamInstantAction
* Auto-downloader of maps embedded into the game
* Auto patching system embedded in the installer which always checks for the latest game version
* Fixed most critical bugs requested by the community
2. TeamInstantAction
* New intelligent spawn system for TeamInstantAction that spawns you the furthest away from any enemy and the closest to your team mates.
* Implemented score system for both the teams and the individual player
* Implemented overtime in the case both teams have the same amount of team score at the end of a round
* Developed maps tailored for the experience with more vertical gameplay in order to feature the nanosuit abilities
3. New/Improved HUD elements
* Game status bars for each of the game modes showing all necessary information at once
* Added kill message in the middle of the screen (also added kill count)
* Added dynamic objectives in PowerStruggle for a better readability
* Improved visibility of team mates
* Improved radar readabilit
4. Map Pool
* Total number of 21 maps for launch (9 PowerStruggle maps and 12 IA/TIA maps)
* Includes 7 all new maps
* Includes 5 improved maps from the Crysis Christmas Map pack
* Includes 9 re-balanced/improved maps from Crysis Multiplayer
* All original IA maps can be played in TIA as well and vice versa
5. Enhanced Server Support
* Added multiple console variables for a more in-depth server administration
* Improved server startup with a list of most important commands to get a server running
6. Weaponry Changes
* Re-worked complete weaponry behavior to make every weapon useful for a specific situation
* Increased damage output to kill enemies easier which allows a more fluent gameplay
* Added FGL-40 weapon from Warhead
* Added dual-wielding AY-69 weapon from Warhead
* Removed incendiary ammunition
7. Vehicles Changes
* Re-worked vehicle damage system
* Improved vehicle control system
* Re-balanced VTOL to match up with the strength of other vehicles
* Added weak zones to every heavy vehicle where it can be damaged by rifle ammunition
* Added ASV Anti-Infantry & Anti-Vehicle versions from Warhead
8. PowerStruggle Improvements
* Added alternative winning condition based on the highest amount of energy collected
* Added overtime in the case no team destroyed the enemy HQ and both teams have the same amount of energy
* Added spots to the maps from where to shoot the best in order to destroy the enemy HQ
* Re-worked TACGun to fire directly instead of having a ballistic
* Re-worked base turrets to act more effectively on short range against invaders
* Simplified end-game scenario by making only one end-game weapon available to the players (TACGun or TACTank depending on the prototype factory size in the level)[/url]