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Die nehmen wohl PS3/Xbox360 Version als Optimum bei Monsterdichte... Gefällt denen auch ganz gut. Ihr Server hält auch nicht viel mehr aus als die uralt-Konsolen.
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Monsterdichte wird definitiv nicht mehr so sein wie nach 1.0.8: Neuigkeiten zur Monsterdichte in Reaper of Souls
in this kind of situation, it’s important to understand the greater picture about this change. So let me take a moment to explain the design decision behind this.
there's a trade-off to requiring a royal gem when enchanting a legendary ring or amulet. In this case, it's that there is no longer a gold cost for enchanting these slots. This is important to mention because, normally, gold costs scale higher each time you re-enchant an item.
say you enchant a legendary weapon ten times. That gold cost climbs exponentially, from a few hundred thousand to possibly the tens of millions if you hit a particularly unlucky streak of not rolling the affix you desire. The cost for consistently re-rolling a legendary weapon or armor piece is effectively on a curve.
now, take a legendary ring or amulet. Instead, you have a flat cost every time it's enchanted (one royal gem). It's a high initial investment, but will never get more expensive, unlike enchanting other items. This isn't on a curve at all by comparison. In addition, this provides a sink for gems, which we didn’t previously have.
in both situations, you are gaining additional chances for the affixes you seek in exchange for a gold and resource sink. The approach is just a little different between the two.