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wie "angedroht" habe ich mal die mods rausgesucht welche ich als recht sinnvoll erachte und auch benutze, die meisten sind sicher schon bekannt, aber trotzdem
- Higher Settlement Budget -> Hebt die Begrenzung für Gebäude in der eigenen Siedlung auf
- Enhanced Blood Textures -> Name sagt denke ich alles
- Clean Power Armor HUD -> Entfernt die HUD Anzeige in der Powerrüstung
- no dotdotdot -> Verkleinert den Text im PipBoy soweit, dass keine "...." mehr angezeigt werden
- Fallout 4 - Texture Optimization Project -> Tauscht Texturen aus, welche von Bethesda schlecht komprimiert wurden (laut Beschreibung keine Grafikverlust!)
- Settlement Supplies Expanded (SSEx) -> Neue Gegenstände für den Bau der eigenen Siedlung
- Towbie's Realistic Weapon Sounds -> Neue Waffensounds
- Better Inventory (German) -> Sortiert das Inventar neu, bzw gruppiert die Gegenstände
- Fallout IV Gore Texture Overhaul -> Name sagt auch wieder alles
- Lowered Weapons -> In 1st Person wird die Waffe bei nicht gebrauch "gesenkt", am beste Screenshots dazu anschauen
Erklärung einiger .ini Befehle, welche ich aus der Beschreibung dieser Mod hier einfach mal reinkopiere (könnte man natürlich selbst noch erweitern )
Fallout4.ini
[General]
sLanguage=en
uGridsToLoad=7 /[ you can try higher values, just like in stickied post above. ]
uExterior Cell Buffer=64 /[Always change uExterior Cell buffer too if you change uGridstoLoad above!! like that 5/36, 7/64 , 9/100, 11/144]
bDisableAllGore=0
bPreemptivelyUnloadCells=0 /[ when set to 1,this variable unload cell data that game thinks you won't need. Leave it at =0 for much reduced stuttering , setting this to 1 will make iPreloadSizeLimit fixed line without much sense but can help people with small amount of ram - Fallout 4 demands 8 gb anyway oficially if im not wrong , anyway set it to 0 if you could]
iPreloadSizeLimit= 8388608000 / [it's 8 GB in kbs, half of 16gb just like on my config]
bUseHardDriveCache=0 / [ if You have Fallout 4 files on SSD hard drive then set this to 1 ! ]
bUseBackgroundFileLoader=1
bSelectivePurgeUnusedOnFastTravel=1
uStaticNeverFade=1 / [ set it to 0 or 1 when on better PC as it really not that important here as in Skyrim ]
iPostProcessMillisecondsLoadingQueuedPriority=5
bForceFullLOD=1
iNumHWThreads=4 / [set your CPU cores numer, 4 , 8 etc.]
[ScreenSplatter]
bBloodSplatterEnabled=1
[Display]
bForceAllDecals=1 / [experimental line for forcing any number of tweaked decals (like wounds) number visible]
fDecalLifetime=800.000 / [following lines to the pink line below are in testing mode , but are safe to use now, - for more/longer decals and blood]
fWeaponBloodLifetime=800.000
fWeaponBloodFadeDuration=800
fDecapitateBloodTime=180.000
fBloodSplatterDuration=800
iBloodSplatterMaxCount=360
iDismemberBloodDecalCount=360 / [every butcher's dream, still testing ]
AFTER CHANGING ANY LINE TIED TO DECALS REMEMBER TO RELOAD YOUR SAVE (best exit and enter game again)
Yeah, above lines are about blood, who says, modding could not be fun?
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048 / [if You have 4gb vram - try to run 4096 - change in prefs too!]
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThresholdisplay=0.5f
fSunShadowUpdateTime=1.0
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[SSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[Interface]
fDefaultWorldFOV=85 / [ here you set Field of View - it will have small impact for FPS im using 85 as it's not killing proper vertical view]
fDefault1stPersonFOV=85 / [same as above but for FPView]
fSafeZoneX=15.0 / [move your hud elements closer or further to the screen edges by lowering or increasing these lines below]
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
[Grass]
iMinGrassSize=60 / [set it for 60 , you will have less grass, but it has big impact on gameplay, default is 20, set for 10 if You want more dense grass]
bAllowCreateGrass=1
[ImageSpace]
bDoRadialBlur=0 / [ set it for 0, it should disable that sucking feature along with changing similar ones at fallout4.prefs which in my case makes eyes bleed when moving view around , it's not exactly motion blur but slight blur in the background,for example the horyzont line , far away objects, or in interiors - its gives me headache , just like normal motion blur or Depth of the field which i always turn off in any game - they are also GPU demanding features]
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus]
fPostLoadUpdateTimeMS=500.0 / [im testing it now, as in Skyrim almost all Papyrus varaibles have almost no impact on gameplay]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=1 / [these lines [all 4 of them] have almost no impact in Fallout 4 and should be placed in Fallout4.prefs too]
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
Fallout4Prefs.ini
[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=20000
fShadowDistance=20000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=2048
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=3
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=1 / [turn off that damn mouse swimming effect]
bMouseAcceleration=0 / [turn off that damn mouse swimming effect]
fBlendSplitDirShadow=48
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=999999
fMeshLODLevel1FadeDist=999999
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=1
iSize H=1200 / [CHANGE FOR YOUR PC specific]
iSize W=1920 / [CHANGE FOR YOUR PC specific]
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=999 / [you can rise it, numer of wounds, blood on bodies etc. depends on it , testing ]
iMaxDecalsPerFrame=999 / [you can rise it, similar as above, testing ]
sD3DDevice="NVIDIA GeForce GTX 780" / [CHANGE FOR YOUR GPU specific - fastest use standard Fallout4 launcher for automatic proper setting]
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
bTreesReceiveShadows=1 [/ 3 LINES BELOW responsible for shadows on trees/grass and land]
bDrawLandShadows=1 / [as above]
bShadowsOnGrass=1 / [as above]
iActorShadowCountInt=999 / [for showing NPC's, animals etc. shadows , you can set lower values, these are just mine]
iActorShadowCountExt=999 / [as above]
bForceAllDecals=1 / [experimental line for forcing any number of tweaked decals (like wounds) number visible]
fDecalLifetime=800.000 / [following lines to the pink line below are in testing mode , but are safe to use now, - for more/longer decals and blood]
fWeaponBloodLifetime=800.000
fWeaponBloodFadeDuration=800
fDecapitateBloodTime=180.000
fBloodSplatterDuration=800
iBloodSplatterMaxCount=360
iDismemberBloodDecalCount=360
[Imagespace]
bDoDepthOfField=0 /[i always turn off that I HATE DEPTH OF TH FIELD!]
bScreenSpaceBokeh=0 /[i always turn off that I HATE DEPTH OF TH FIELD!]
bMBEnable=0 /[i always turn off that I HATE MOTION BLUR]
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.4900
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[General]
bGamepadEnable=0
bPipboyCompanionEnabled=1 / [if you are using PiP Boy in smartphone, tablet etc. other way set to 0]
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=7 /[set to the same value as in Fallout4.ini]
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
[Controls]
fMouseHeadingSensitivity=0.0325
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
[GamePlay] / [my personal settings: Survival/No floating Quest markers in the air/ Standard Quest markers on the compass]
iDifficulty=5
bShowFloatingQuestMarkers=0
bShowQuestMarkers=1
[Particles]
iMaxDesired=9999/ [total carnage and blood on your armour in close combat sometimes ? why not!]
[SaveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.6500
uID1=466532
fVal0=0.6500
uID0=554685
[Water] / [same as in Fallout4.ini, i always set this same as in ini, from Oblivion Times- just to be sure]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bReflectLODObjects=1 / [these lines [all 4 of them] have almost no impact in Fallout 4 and should be placed in Fallout4.inis too]
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel2Distance=110000
fBlockLevel1Distance=90000
fBlockLevel0Distance=60000
fSplitDistanceMult=1.5
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
uMaxDecals=9999/ [total decals yeaaah! -you can leave it on 800 or 1000 tough]
bDecals=1
bForceAllDecals=1 / [experimental - testing]
bDecalsOnSkinnedGeometry=1 / [it should be with no use since line below does exactly the same job but im using it anyway]
bSkinnedDecals=1
uMaxSkinDecals=999 / [ TESTING for example: more decals and wounds on enemies bodies etc. it will be helpful for future blood mods etc.]
uMaxSkinDecalsPerActor=999 / [ TESTING for example: more decals and wounds on enemies bodies etc.]
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=30
fLODFadeOutMultItems=10
fLODFadeOutMultActors=15
[BlurShaderHDR]
bDoHighDynamicRange=0
[BlurShader] / [KILL ALL BLUR AND DOF !!! ROAAR!]
bUseBlurShader=0 / [KILL ALL BLUR AND DOF!!!! ROAARR!!]
[Launcher]
uLastAspectRatio=2
Es gibt eine Winter-Mod - damit finde ich das Spiel noch atmosphärischer als in Vanilla.
Winter Wonderland at Fallout 4 Nexus - Mods and community
Leider flimmern die Texturen bei mir stark. Woran könnte das liegen?
woow muss ich probieren
Ich darf verkünden: Die Mod läuft bei mir. Ohne irgendwelche Grafik Fehler.
+ Powerplays Reshade und diversen anderen Mods , ini tweaks usw.
@TechArea: was ist das für eine Rüstung im letzten Bild?