Sahee
Experte
- Mitglied seit
- 16.03.2013
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- 1.383
Sehr schön mit dem Patch
Man sieht so langsam echt, dass alle Launch Entwickler zu wenig Zeit gehabt haben, weil ja jetzt schon mehrere SPiele größere Updates zu Beginn nachgereicht bekommen und damit verbessert werden.
Yoshida hat das sehr treffend formuliert: "Wenn man ein Spiel für den Konsolen-Launch entwickelt, dann arbeitet man sozusagen mit einem beweglichen Ziel, nur wenige Entwickler sind dieser Herausforderung gewachsen".
Q: Regarding the Drive Club delay, considering that the PS4 has been in development for 6 years, it's odd that an internal studio like Evolution that knew the launch, the specs and everything else well in advance of even the closest third-party partner should miss the launch. Was there some miscommunication or what happened to cause the delay?
Shuhei Yoshida: It's almost an amazing achievement for any studio to set a release date and achieve it, especially for the launch of a new system because the hardware and software tools are always getting updated. So you always have to work with the moving target, so to speak. That said, PS4 has been praised for the ease of development and the stability of the dev kit by everyone - not just our teams but other developers and publishers. And it's true that Evolution was also heavily in discussions about PS4 hardware features and network service features. Where the team missed the date and miscalculated the tasks was when they tried to do something they have not done before.
A launch title is especially tricky if you aim too high. When you try new things, you definitely have to prepare for multiple iterations... In order for a title to come out at launch, the ambition level has to kind of be kept in check; the team has to rely on tried and true mechanisms. That I think is the main reason for missing the launch date. Drive Club is exciting because it really goes aggressive into the integration of social features and the second-screen experience, and that's a new addition for Evolution. The team has been making racing games for a long time, so they're veterans when it comes to core racing...
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