1up
You can keep your Magic,, I have Laser-Beams!
Akt 2 Normal abgeschlossen
Vaal down war so ein geiles Gefühl
Nur der Loot war crap
Vaal down war so ein geiles Gefühl
Nur der Loot war crap
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Version 0.10.3 (Current Version)
Content:
Added a new Dexterity/Strength skill - Cyclone: Initiates a spinning series of attacks as you travel to a target location.
Added two new cosmetic microtransaction effects: Sawblades Cyclone and Blue Cyclone.
Added four new Unique items, three of which were designed by our Diamond supporters. One of the Diamond Uniques is an end-game Map.
Added doors to the Vaal/Pyramid tileset.
Continued to incrementally improve the art, effects and environments and audio.
Features:
The line for each stat on the character panel now alternates colours so that they're easier to read.
The display of life bars for party members can now display reserved life values.
While on the ground, gems with quality are now marked "Superior".
You now don't get disconnected for linking too many items in chat too fast. You will still be muted for spamming them.
The information that is put on the clipboard when you hover over and item and press Ctrl+C now includes socket information and itemlevel.
Balance Changes:
Increased the damage of Incinerate by 12.5%.
Added Cyclone (which is level 24) to the quest rewards for the Marauder, Duelist and Templar (at the Normal difficulty "Lost in Love" quest), the Shadow (Cruel difficulty Hillock quest) and the Ranger (Cruel difficulty Brutus quest).
There are now four Energy Shield passives behind Chaos Inoculation. There are three 8% additional Energy Shield nodes and a new notable (Infused Shield), which adds a 20% multiplicative Energy Shield bonus.
Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.
Bug Fixes:
Fixed a bug where it was possible for Increased Item Quantity/Rarity supports to stack too many times under some conditions.
Fixed a bug where you would not be told why you couldn't drop items with microtransaction effects on their gems.
Restored the PvP arena that uses the Ship Graveyard tileset, now that bugs with it are fixed.
Renamed the one-handed Ezomyte Axe to Butcher Axe, because the name clashed with another item.
Fixed a bug where you can't vote in a bandit fight if you portal out and back in again.
Fixed problems with the PvP announcer voice occuring at the same time as death screams.
Fixed some discrepancies between Nessa's text and her audio.
Fixed a problem with the visibility of sewer map nodes in higher difficulties.
When you get the Emperor's Road quest, the map is now updated correctly in all difficulties.
Fixed a bug where Hargan might not give you the Act Three sewer quest.
Reduced the size of the Bandit and Blackguard blood.
gepatched
eingelogged
skillung neu verteilt da reset
3 mapruns gemacht 69+
1 66 map gedropped
ausgelogged
Klesh schrieb:Alles in allem ist PoE eine ziemlich öde Grinderei ohne wirkliche Langszeitmotivation (in D3 hat man wenigstens noch das RMAH).
Klesh schrieb:Was Langzeitmotivation betrifft, tja, grinden, grinden und noch mehr grinden (über Races kann ich da nur herzhaft lachen, grinden auf Geschwindigkeit, woot!).
dante`afk schrieb:PoE hat mehr endgame als es D3 jemals haben wird mit den maps.
dante`afk schrieb:GGG ist bekannt dass PoE eine nische ist und an eingefleischtere spieler/HC spieler gerichtet ist. es muss kein AH haben und es muss auch keiner breiten masse gefallen.
es ist gut so wie es ist
Schön dass das Endgame immernoch so viel Spass macht...dante`afk schrieb:nun bin ich zurueck auf 66/67 maps. nein danke ich bin raus.
Ach Leute, steigt doch nicht auf das Gesabbel ein. Wenn PoE seinen Blutdruck zu sehr erhöht, kann er doch auch einfach andere Games spielen.
der neue int/dex skill ist auch mal wieder der letzte crap, kaum dmg reduce und dabei mörderisches manadrain. mehr als manche chars an manaregen haben.