Changelog for Update #5 - 20130822
Gameplay
We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists
Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
Revives - gone are the days of reviving your team mate through walls - man up!
Your loot bags now show up in a growing pile in your escape car or chopper
Skills
Updated several skill descriptions
ECM jammers can now be used to open ATM machines
Tweaked ECM feedback potency
Silent Killer is buffed
Silent Drilling - Lower the drill sound effect volume when skill is activated
Chameleon skill description text is now updated and more descriptive
Drill Sergeant BASIC and ACE bonuses increased
Buffed Cable Guy ACE
Buffed converted cops damage
Buffed Underdog BASIC
Stockholm Syndrome - Civilians revive the player faster now
Saves
Fixed that the progress backup save language wasn't clear enough
HUD
HUD viewpoints no longer clips at the edges
Sound
Added beeping call sound for the pager call
Cranked up the volume on the ECM jammer
New Bain-lines added
Added new footsteps
We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen
Weapons
Fixed pistols (some of them) not using "aiming sensitivity"
Crime.net & Menu
Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, New servers only, In lobby servers only, Public server filters, Maximum servers and Contract filter
XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
Prevent terminate contract option if signed out (server in failed/disconnected state)
Fixed a crash when host sign-out and sign-in during loading
Fixed support for ultra widescreen / eyefinity
Magically fixed controller for Ingame manual
Enemies
Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass
Gangsters can be highlighted during sneak phase
Tweaked enemy surrender chances
Sniper shoots less often but packs more punch
Taser has more health and is a bit more sadistic
Bulldozer has now a higher damage tolerance, and is more evil
Taser volume cranked up
Converted guards on players side don't try to sneak off a call for backup
Animations
Fix on saw melee
Network
Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread
Optimize the network code for less waiting
Mallcrashers Job
Lots of new art for the mall such as lamps, barrista furniture and more
New asset icons for mallcrasher gas cans are in.
Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles
Fixed a wonky door on Mallcrasher
Made the AI move around better on the map
Removed the small rooms with the gas cans - reviewers really wanted this
Framing Frame Job - Train Trade
Fixed issues where bags wouldn't count when traded in the Train Trade
Bag collision on roof of train fixed
Fixed collision in the secret tunnels
Removed a floating stone!
Ukranian Job
Safes that would spawn inside of walls have been removed
Bank Jobs
Moved the ATM machines in the lobby a bit so they don't intersect
Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself
Framing Frame Job
Fixed disappearing environment on the roof on the penthouse
Fixed a light bug
Fixed some rare objectives bug
Four Stores Job
ATM machines now have a random chance on appearing
Changed civilian animations so that there no longer are stonecold civilians during assaults
Rats Job - Trade
Fixed a crash related to the client drop-in joining and crashing after a couple of seconds
Art - Miscellaneous
Made glass double sided on player van
Added window damage on on office dividers with glass in them
Escapes
Added Park Escape in daytime and Cafe Escape in daytime for better variety
Removed some flying bushes on the Park Escape
Watchdogs Job - Truck load
Fixed a gate that reacted in a strange way when C4 was used
Fixed an issue where bags could be thrown in unreachable places
Firestarter Job - Day 1
Fixed so cameras stop beeping after the alarm goes off
Firestarter Job - Day 2
Fix for cuffed guard that is not detected as suspicious activity
Fixed breakable glass in the server room
Safe house
Fix for one secondary slot missing in weapons rack