Build 149 (10/2/12, Team Member +)
MUST START A NEW PROFILE WITH THIS BUILD
Added Loire track
Wheel-to-wheel contact effects are now attenuated according to axial distance from wheel center
Tyre smoke bug fixes
Fix for particles not appearing in mirror (still has draw order badness)
Further reduce distance at which particles get culled in cockpit view
Code cleanup and remove unnecessary front wheel optimization
Revert two previous CLs to speed free camera up again
Revised Logitech G25 ffb config (owners must start new profile)
Disabling gear wobble again. StephenB reporting it makes some cars sound funny
Fixes problem of rapid drop in potential lap time as calculated on the Live Delta hud page
T500 FFB tweaks to spring and average weight
Added Steering Ratio support for per-vehicle steering locks
Changed Aries Car Setup option from Steering Lock to Steering Ratio slider
Disable 'Steering Lock' slider in the controller UI
Added -steeringratio command line switch to enable the ratio code
Decision to accept/reject wheel-to-wheel contact is consistent for both affected vehicles
Adjusted computation of axial distance of contact from wheel center
Wheel detach caused by accumulated forces now depends on random chance specified by tweaker
Disabled delayed wheel detach
Kart FFB tuning
HUD telemetry: fixed incorrect scaling of g-force meter
F68: fixed livery names
Revised the load sensitivties and some grip balance, Gumpert, Racer 4, SuperKart
Adjusted the new FFB paramters to a natural feel. Target is to provide good resistance with progreesive lightening into understeer. All cars done
Enabled Formula A mirror in cockpit HUD
HUD: mirror changes (wider, adjusted frame)
Asano X4: added metallic livery support
FFB tyre load multi reduced from 0.5 to 0.3 for Formula B
Formula B: added metallic liveries
New Loire logo and track maps
New Ariel Atom Mugen export
New Formula A export
New California Raceway export
Build 148 (9/2/12, Senior Manager)
FFB load / grip mixer update (setup for Doug's Caterham tyre forces)
FFB adjust spring to steering lock to avoid dramatic fall-off beyond zero torque point with low steering lock settings
Move some more debug keys into final config
Frame rate independence for free camera movements (rotation was already frame rate independent, but not movement)
Added F1 menu options for FFB grip/tyre force adjustments
changed paused tick to use real time instead of fixed frame rate, to ensure consistent camera movement between paused and not (Fix for slow free camera movement)
Changed strafe to use exec time scaling - for consistency with other movements
FFB clamp the steering lock value to ensure it stays within correct range
Downgraded a level sound error to a warning, as the game works fine with missing sounds
Added debug flags for toggling the engine sounds and the gear wobble
Resurrected Eero's WIP gear wobble for the transmission sounds. Currently disabled for initial testing, but can be switched on with the "Audio.ToggleGearWobble" console command. The colour of the engine graph values can now be modified from white, helpful for comparing values
Enable gear wobble sound
FFB marble vibration added
Ariel Atoms: camber range set to match the new animations
Ariel Atom 300: AO finished on all LODs. Interior_LODX now used on ultra detail
Fixed CH time trial start point.
Various cars: added wheel colour variations
Lower chance of AI to AI collisions causing launches/rolls
Tyre load numbers recorded and entered for FFB - all cars
Set FFB multipliers for Caterham and Formula A
Limited steering 1pv/3pv (with GT driver)
Enable virtual mirror in cockpit view
New Ariel Atom 300 export
New Belgian Forest export
Build 147 (8/2/12, Senior Manager)
Fix grid spot assignment when player starts in the middle
Display leaderboard ranks of personal bests when loading a track
FFB update: first pass of adding vertical tyre load
Adjusted attributes of wheel helper shapes, and moved them to separate collision group
Pose of each wheel helper shape is adjusted according to corresponding wheel
Reset alpha when displaying HUD messages texts
FFB tyre load/force mix adjustment
AI UI tweakers hooked up to AI systems and used as the base levels for AI driver abilities
Reset car disabled during AI control for the player
FFB updates: latest WIP tweaks and fixed stationary spring that had gone missing
Ariel Atom: colour variations of rims added/fixed
Bathurst raceline added
Northampton/Summerton racelines added
Reinstated Spa trees for improvement.
Interim trackside camera sets for Bathurst, Belgian Forest, California Raceway and Northampton.
Formula A/B: added blue backfire effects, fixed exhaust positions for Formula A
Reduced max wheel loads for FFB tweaking
Moved the start point in TT back another 10m at Bologna
Disable HUD head physics.
Reduced underbody spring and damper to help fix unrealistic flipping over high, abrupt kerbs
New Leonus F86 export
Build 146 (7/2/12, Manager+)
Added Bink v1.99n
Moved timer update in physics tick pause moved during debugging
Increased mempool sizes to handle increased AI counts
Tyre load:
Added max tyre load (under normal conditions) values per vehicle
Added tracking of tyre load normalised for FFB metrics
Added debug screen tracking of peak tyre load
FFB updates. Reinstated previous grip curve. Fixed problem with forces disappearing when sliding and made oscillation detection more sensitive and intelligent. Track bump sensitivity also increased
Asano LM11 TDX updated rig, exported animations with face rig
First pass on fuel use and tyre wear accuracy. Formula A aprox 1.3Km/L (3.1mpg)
Fuel capacity set to 240L
Increased brake torque 5% - F68
Fuel consumption adjusted to reflect reality. Fuel cell size on the LM11 adjusted to 65L
Gumpert Downforce reduced 30%.
Adjusted all track AIW's fuel use to 12x Lap length for AI fuel load estiment consistency
Some great progress with the Kart AI. Dropped slips and grips of the tyres way down, along with removing most of undertray spring force and damper amounts
Major revision to all car for Fuel use. Both Player and Human were calcualted out and researched KM/L useage for all car adjusted. Fuel cell/tank sizes adjsuted where necessary, and all starting fuel loads are now to complete a 20 lap race at Belgian Forest
Fixed the missing "CH Short Rev" map and also fixed the CH GP Rev T1 & T2 which were the wrong orientation
Added new set of crowds textures: DDS and PSDs
Updated Bologna crowds placement
New Belgian Forest export
Build 145 (6/2/12, Senior Manager)
Fixed pause control remapping issues
Added debug rendering of AI inputs, tyre wear and fuel to Doug's debug screens
Tidied up track map texture handling, separated HUD and GUI track maps so they can be managed separately
AI fuel: Enable fuel consumption for AI. First pass at AI fuel levels depending on race laps
Added new helmet lods and adjusted skin.
Ariel V8: added livery names, added frame/badges/wheels colous variations
Ariel 300: added badges/frame colour variations
Gumpert: changed to use some additional metallic/matte paint colours
Helmet variations setup