Build 101 ist da . MfG
WMD Forum
Edit : Hinzu gekommen ist nur der Kart-Track Summerton , die Unfertigen Tracks lasse ich erstmal weg .
Build 101 (25/11/11, Team Member+)
Checked in the Gumpert Apollo incar, exterior and AI engine sets
New Belgium Forrest export
Various bug fixes
Build 100 (24/11/11, Senior Manager)
Fixed record and best lap detail disappearing from the HUD after in-game pause. Added Save Game flow when using in-game quit option to return to menu (otherwise stats would not persist in the profile if the player then exited the app).
Fixed the set up crash bug
New Fence Textures at Connecticut Hill
Added pit lane path, 16 pit spots and 16 start spots total to Summerton
New Bologna, Bologna Reverse, Connecticut Hill (all variants), and Summerton exports
Build 99 (23/11/11, Senior Manager)
Updated error info for failed shaders
Added back some kerb fix when ridng kerbs (for the pull in which causes the cars to spin) Set to 0.85
Added AI grip to increase AI speed. Aprox 2 seconds a Lap at Bologna as an example.
Summerton added to tracklist 0 AI for now due to AIW being WIP
Updated Bologna for new chicane, also editied the cut tracks for accuracy
Known Issues:
* Going into car set up will cause the build to crash.
Build 98 (22/11/11, Manager+)
Replace sector 3 next lap invalidator rule with lap fraction read from data, .80 to .85
Time Trial HUD now displays the player's personal best lap time and the world record holder's lap time for the currently driven car, as told by the server.
Tyre and brake pre-heating configured by game mode and spawn location.
New trees at Bathurst
New livery for Asano X4
New export of Chesterfield
Build 97 (21/11/11, Senior Manager)
Removed the time and number of opponents option for hotlap
Chestefield Kart track checked in
Added tabbing in the log in screen
New export of Belgian Forest track