Build 525 (25/7/13, Team Member+)
Base:
* Reduced Physics and FMOD pool sizes to release 60MB to system
* 64 bit: Fixed bug in small pool alloctaor that prevented blocks from being freed properly
* BDebug: Fixed bug that caused a lock during a fatal if called during pool creation
* BDebug: Enabled BDbgFatal in Gold config (doesn't apply to server exes)
* Allocate game pool early in the init phase. This prevents startup crashes when the game pool might fail to allocate because the virtual address space is too fragmented at that point
WiiU:
* WiiU SRGB handling fixed up. GUI and Renderer Colour levels now match PC
* WiiU F1 Debug Menu Rendering - direct to texture colour value fixes
* WiiU - Int shader parameter support. (fixes problem with glass shader/wipers)
GUI:
* PvP tracks show %age complete instead of laps
Tracks:
* Dubai: Placeholder Track GUI logos and naming change for the menu (national & international)
* Derby National/GP: Merged in new fences from Jan, fixed hard edges on terrain, started on proper kerb textures
Vehicles:
* Pagani Zonda R: removed alternate tires for duration of the CPFT test
* Pagani Zonda R: Revised physics/setup to start CPFT test
* BMW Z4 GT3: fixed vibration of rear wheels when on the brakes at standstill
Build 524 (24/7/13, Team Member+)
Base:
* Fixes to input and registry handling:
* Changed all input code that was "Vista or Win7" to "Vista and above", registry cleanup and message filtering should now happen on Win8 as well
* Modified Logitech registry cleanup code to modify only HKCU, not all users (which would fail anyway for all but HKCU)
* Test if registry key deletion succeeded, preventing infinite loop on access right problems
* PC: Set default PC memory alignment to 16 bytes. This was initially done for x64 configs only but is also being set on 32 bit too to maintain consistency between both versions and also give a potential boost to 32 bit optimisations
WiiU:
* WiiU: First pass of keyboard support
* WiiU deferred helper - use 11.11.10 HDR formats for phase3 targets and also place in MEM1
* WiiU CPU profiler support + moved injection to be in the pre post link step on the elf (not the rpx, as was previously the case)
* WiiU - implement shared RenderTarget/Texture support. Also fixed up support for Volume textures
GUI:
* New Pit Strategy screen added, available (but non-functional) from the Session Overview screen
* Start lights now updated 1080p resolution
Tracks:
* Derby: Tweaked fences texture maps