Q: What game modes will multiplayer have?
A: Brink is an objective based game like Splash Damage's previous games Wolfenstein: Enemy Territory and Enemy Territory:
Quake Wars. There are no "standard" modes, like Team Deathmatch, CTF or Free For All.
Q: What is the max amount of players?
A: Eight players per side (16 total).
Q: Will there be killstreaks?
A: No, this is not COD. SD aims for teamplay and doing the objective. They are not focused on getting the most kills.
Q: Will there be dedicated servers?
A: Dedicated servers will be available for Brink on PC. It will be peer-to-peer on Xbox Live and PlayStation Network
Q: Will we be able to customize our controls?
A: Fully mappable controls for all platforms. The game will also include controls schemes based on popular games.
Q: Can you create more than one Character?
A: Yes, you can create up to 10 characters.
Q: Do I have to make a character for each side?
A: No you don't. Every character has a look for both sides. Everything, except look, transfers when you change sides.
Q: Can I switch characters during a match?
A: No, you can't. You can switch sides, weapons and class. Your bodytype and character remain the same. Switching sides is
only possible while not playing campaign mode.
Q: Can you level up your characters and if so, how many levels are there?
A: There's a level cap of 20.
Q: What if I don't want to play against high level characters?
A: You don't have to. There are a couple of systems in place to prevent this "unfair" advantage.
- There are 5 ranks of levels:
R1: lvl 0-4
R2: lvl 5-9
R3: lvl 10-14
R4: lvl 15-19
R5: lvl - 20
- You will only play against people of your rank (Standard)
- You can chose to play against higher levels if you want.
- Higher level people who join low level lobbies can't use their high level abilities, unlocks.
Q: Are there killcams?
A: No there aren't, because when you lose all your health, your incapacitated instead of dead.
Q. How many Maps are there?
A. There are 10 maps. 8 are main maps that you start the game with, 2 are 'what-if' maps that you get after completing both sides of the campaign.
Q. WHAT! Only 10 maps!
A. It's not significantly less than most modern games. CoD Black Ops started with 14 and Halo: Reach started with 13.
Q. Well, if there are only 10 multiplayer maps, how many are there for campaign?
A. There are still only 10. But overall, there are 20 story missions. 8 for each factions main campaign, and then 4 more for the what-ifs.
Q. Okay, now tell me more about the multiplayer.
A. Well, as stated above, there aren't game-modes. You choose a map and it is loaded with many objectives that your faction must accomplish to successfuly win the match. The multiplayer supports drop-in drop-out so that if a player leaves, s/he is replaced by a bot until a new player joins.
Q. Why do we have to have bots?
A. The bots are there to make sure that while a player is gone, the opposing team won't totally wipe the floor with the disadvantaged players. Do not worry though, these bots are very intelligent and are actually competent at playing the game.
Q. Okay, so you said something about levels earlier, what else is there?
Each player has their character that they have fully clothed and decked out in equipment, right? Well, these characters have a set body type (light, medium, and heavy) that determines how they move through the environment, and what kind of weapons they use. Light types have the least amount of health out of the three body sizes, but they also move the fastest and can wall-jump. Mediums are the average run-of-the-mill soldiers that can take a hit as well as move around decently. Heavies are the slowest but most heavily armed body type that has the most health as well as the most dangerous weapons. They are more limited in movement compared to the medium and light.
Anything else?
- There are four (4) classes that a player chooses after s/he is in a match.
- There are engineers, which increase allies weapon damage and place turrets, machine gun nests, and mines on the battlefield.
- There are medics, which heal allies, buff their health so that they can take a bigger beating and keep on kicking, and revive downed allies.
- There are operatives, which are the stealthy class in Brink. They can interrogate fallen enemies to place enemy locations on the radar, they can walk up to a dead enemy and disguise as that character (this lasts until you fire your gun or the respawned player gets too close to you.) The operative can also hack enemy equipment and use it to their advantage. ex. Operative hacks an enemy engineer's turret and the turret will shoot at it's owner and his allies. The operative can also take control of the turret and aim it manually.
- There are Soldiers, which are the main fighters of a squad. Their job is to plant explosives and cause distractions on the front lines. Soldiers can give ammo to other classes that need it.
Those classes definitely sound interesting. How do I switch between them when I want to change class?
You walk up to a station known as a command point, and you switch your class or your loadout from the station. You can also choose your class during the intro scene to a map.
So is there anything else I should know about the classes?
As you level up you will receive skill points that can be distributed into skills that will improve your character overall, or give new skills to certain classes. Placement of points is a great opportunity to make your character fit your playstyle the best it can.
Courtesy of
FAQ v1.1 - Brink Message Board for Xbox 360 - GameFAQs