Also ich hab den ganzen Tread abgeklapptert, aber nicht so das gefunden an Config was ich gerne hätte.
Ich zocke in 1680x1050.
Wenn ich alles auf High setzte ausser Post Procession auf Very High (Für die Sonnenstrahlen) und Schatten auf Mittel.
Dabei läuft das Game Avg 25 FPS. Mit der Config von Keaster läufts auf 35-40 FPS.
Allerdings gefählt mir die Optik nicht.
Ich hätte gerne eine die alles auf High hat und evt noch auf VolumetricEffects very High. Und Sonnenstrahlen.
Aus dem Cry Mod Forum habe ich diese hier:
; Hélder [HP] Pinto - Very High Quality Costum Config
; This config has been tweaked to run Crysis withtin it's maximum beauty,
; while still getting minimaly smooth/playable FPS!
; Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU.
; C&C:
http://crymod.com/thread.php?threadid=13790
; User Options commands
con_restricted = 0
r_displayinfo = 0
r_VSync=0
e_screenshot_width = 4096
e_screenshot_height = 3072
e_screenshot_quality = 100
e_screenshot_file_format = jpg
;Specs
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 3
sys_spec_PostProcessing = 4
sys_spec_Quality = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4
; Object Detail
e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
; Vegetation
e_foliage_wind_activation_dist = 25
e_particles_max_emitter_draw_screen = 16
e_shadows_cast_view_dist_ratio = 0.8
es_DebrisLifetimeScale = 1
r_ColorGrading = 1
r_DepthOfField = 2
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_MotionBlur = 3
r_ShadowJittering = 2
r_TexAtlasSize = 2048
; Particles
e_particles_quality=4
e_water_ocean_soft_particles= 1
; Shaders
d3d9_TripleBuffering=1
r_EyeAdaptationBase=0.2
r_SSAO=1
r_ssao_amount=0.4
r_SSAO_darkening=1.3
r_SSAO_quality=2
r_SSAO_radius=2
r_HDRlevel=0.7
r_ColorGradingDOF=1
r_ShadowBlur=3.0
r_UseEdgeAA=2
e_shadows_max_texture_size=768
r_Usepom = 1
e_terrain_ao=1
e_terrain_normal_map=1
e_vegetation_use_terrain_color=1
; Water
r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0.2
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
e_water_ocean_fft=1
e_water_tesselation_amount = 10
; Misc
r_sunshafts = 1
r_Beams=3
r_BeamsDistFactor = .05
r_BeamsMaxSlices=250
e_max_entity_lights = 16
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 40
g_ragdollMinTime = 15
q_Renderer = 4
q_ShaderFX = 4
q_ShaderGeneral = 4
q_ShaderGlass = 4
q_ShaderHDR = 4
q_ShaderIce = 4
q_ShaderMetal = 4
q_ShaderPostProcess = 4
q_ShaderShadow = 4
q_ShaderSky = 4
q_ShaderTerrain = 4
q_ShaderVegetation = 4
q_ShaderWater = 4
; FPS Gain commands
r_TerrainAO_FadeDist=1
e_particles_max_emitter_draw_screen=16
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 65
e_view_dist_ratio_vegetation = 50
e_vegetation_sprites_distance_ratio=1.5
e_vegetation_sprites_distance_custom_ratio_min = 1
e_particles_lod=0.6
r_GeomInstancing=1
e_vegetation_static_instancing=0
es_MaxPhysDist=300
es_MaxPhysDistInvisible=35
e_terrain_lod_ratio=1
e_view_dist_ratio_detail=30
e_lod_ratio=6
e_lod_min=0
e_lods=1
r_TexturesStreaming=0
Da gefällt mir die Optik super... jedoch läufts nur mit 20-22 FPS. Kann mir da jmd helfen der mehr erfahrung mit der Config hat und diese auf eine 8800 GTX optimieren... dass man so an die 30 FPS Avg kommt?
Mfg