Follow along with the video below to see how to install our site as a web app on your home screen.
Anmerkung: this_feature_currently_requires_accessing_site_using_safari
es gibt einen 64Bit Patch, ist eigentlich nur für XP, aber vlt nutzt er auch bei Vista was.
http://www.epicgames.com/download/UT3Demo-XP64-2K3.zip
viel Glück
[URL]
Protocol=unreal
Name=Player
Map=UTFrontEnd.ut3
LocalMap=UTFrontEnd.ut3
TransitionMap=EnvyEntry.ut3
MapExt=ut3
EXEName=UTGame.exe
DebugEXEName=DEBUG-UTGame.exe
SaveExt=usa
Port=7777
GameName=Unreal Tournament 3
GameNameShort=UT3
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=UTGame.UTConsole
GameViewportClientClassName=UTGame.UTGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=UTEditor.UTEditorEngine
UnrealEdEngine=UTEditor.UTUnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=MultiFont'UI_Fonts_Final.HUD.MF_Medium'
LargeFontName=MultiFont'UI_Fonts_Final.HUD..MF_Large'
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=TRUE
bDynamicDecalsEnabled=TRUE
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=30
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=UTGame.UTScout
DefaultPostProcessName=FX_HitEffects.UTPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=true
bEnableKismetLogging=FALSE
AllowShadowVolumes=False
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
ShadowFilterRadius=2
DepthBias=.012
ModShadowFadeDistanceExponent=.2
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=UTGame.UTDemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxParticleResize=1024
MaxParticleResizeWarn=10240
NetClientTicksPerSecond=200
DefaultOnlineSubsystemName=OnlineSubsystemGameSpy.OnlineSubsystemGameSpy
UseStreaming=True
[Engine.ISVHacks]
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=TRUE
bInitializeShadersOnDemand=TRUE
[Engine.GameEngine]
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
bClearAnimSetLinkupCachesOnLoadMap=TRUE
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=UTGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
[Engine.PackagesToAlwaysCook]
bStandaloneSFServerSideOnly=true
Package=EnvyEntry
Package=OnlineSubsystemLive
Package=UTFrontEnd
Package=UTM-MissionSelection
;+Package=UTCin-Intro
SeekFreePackage=CH_Corrupt_Male
SeekFreePackage=CH_IronGuard_Male
SeekFreePackage=CH_IronGuard_Male2
SeekFreePackage=CH_RTeam_Male
SeekFreePackage=CH_RTeam_Female
SeekFreePackage=CH_Krall_Male
SeekFreePackage=CH_Necris_Male1
SeekFreePackage=CH_Necris_Female
SeekFreePackage=CH_Necris_Female2
SeekFreePackage=CH_IronGuard_Arms
SeekFreePackage=CH_Krall_Arms
SeekFreePackage=CH_IronGuard_Female
SeekFreePackage=CH_Necris_Arms
SeekFreePackage=CH_Corrupt_Arms
SeekFreePackage=CH_TwinSouls_Arms
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineFonts
;;+Package=A_Interface
Package=FX_HitEffects
Package=UI_Fonts
Package=UI_Fonts_Final
Package=UI_InGameHud
[Engine.PackagesToForceCookPerMap]
Map=UTM-MissionSelection
Package=UI_Scenes_Campaign
;;.Package=UI_FrontEnd_Art
Package=UI_Skin_Derived
Package=UI_Skins
Map=UTFrontEnd
Package=UI_Scenes_Mutators
Package=UI_FrontEnd_Art
Package=UI_Portrait
Package=UI_Scenes_ChrisBLayout
Package=UI_Scenes_FrontEnd
Package=UI_Scenes_Common
Package=UI_Skin_Derived
Package=UI_Skins
Package=UI_Scenes_Campaign
Package=UI_Weapons
Map=UTCin-UT3Credits
Package=UI_FrontEnd_Art
Package=UI_Skin_Derived
Package=UI_Skins
[Core.System]
MaxObjectsNotConsideredByGC=83221
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
AsyncIOBandwidthLimit=0
CachePath=..\UTGame\Cache
CacheExt=.uxx
Paths=..\Engine\Content
ScriptPaths=..\UTGame\Script
FRScriptPaths=..\UTGame\ScriptFinalRelease
CutdownPaths=..\UTGame\CutdownPackages
CutdownPaths=..\UTGame\Script
ScreenShotPath=..\UTGame\ScreenShots
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Paths=..\UTGame\Content
Paths=..\UTGame\__Trashcan
LocalizationPaths=..\UTGame\Localization
Suppress=DevScript
Suppress=DevNet
Suppress=DevSpawn
Suppress=DevOnline
Suppress=DevAnim
Extensions=ut3
SeekFreePCPaths=..\UTGame\CookedPC
SeekFreePCExtensions=xxx
SavePath=..\UTGame\Save
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=90.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=ALAudio.ALAudioDevice
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=0
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[ALAudio.ALAudioDevice]
MaxChannels=32
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=158
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinFudgeFactor=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
[StreamByURL]
PostLoadPause=6.0
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=110.000000
GodMode=True
AutoSaveDir=..\UTGame\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackagesOutPath=..\UTGame\Script
FRScriptOutputPath=..\UTGame\ScriptFinalRelease
EditPackages=OnlineSubsystemGameSpy
EditPackages=OnlineSubsystemLive
EditPackages=UTGame
EditPackages=UTEditor
EditPackages=UTGameContent
InEditorGameURLOptions=?quickstart=1?numplay=1
[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings
GlobalDataStoreClasses=UTGame.UTUIDataStore_Options
GlobalDataStoreClasses=UTGame.UTUIDataStore_MenuItems
GlobalDataStoreClasses=UTGame.UTDataStore_GameSettingsDM
GlobalDataStoreClasses=UTGame.UTDataStore_GameSearchDM
GlobalDataStoreClasses=UTGame.UTUIDataStore_CustomChar
GlobalDataStoreClasses=UTGame.UTUIDataStore_StringList
GlobalDataStoreClasses=UTGame.UTDataStore_OnlineStats
GlobalDataStoreClasses=UTGame.UTUIDataStore_StringAliasMap
GlobalDataStoreClasses=UTGame.UTUIDataStore_Content
PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
PlayerDataStoreClassNames=UTGame.UTUIDataStore_StringAliasBindingsMap
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
[DevOptions.Shaders]
AutoReloadChangedShaders=True
[StatNotifyProviders]
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=0
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
TranslationCompressionFormat=0
RotationCompressionFormat=1
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=true
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanPacketPlatformMask=1
LanGameUniqueId=0x4D5707DB
[OnlineSubsystemPC.OnlineSubsystemPC]
ProfileDataDirectory=..\UTGame\SaveData
ProfileDataExtension=.ue3profile
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=1000
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=1000
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[ConfigCoalesceFilter]
FilterOut=UTEngine.ini
FilterOut=UTEditor.ini
FilterOut=UTInput.ini
FilterOut=UTGame.ini
FilterOut=UTUI.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=UTEditorKeyBindings.ini
FilterOut=UTEditorUserSettings.ini
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
StaticDecals=FALSE
DynamicDecals=FALSE
DynamicLights=FALSE
DynamicShadows=FALSE
LightEnvironmentShadows=FALSE
CompositeDynamicLights=TRUE
DirectionalLightmaps=FALSE
MotionBlur=FALSE
DepthOfField=FALSE
Bloom=FALSE
QualityBloom=FALSE
Distortion=FALSE
DropParticleDistortion=FALSE
SpeedTreeLeaves=FALSE
SpeedTreeFronds=FALSE
OnlyStreamInTextures=FALSE
LensFlares=FALSE
FogVolumes=FALSE
FloatingPointRenderTargets=True
Trilinear=True
OneFrameThreadLag=TRUE
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
EnableHighPolyChars=True
SkeletalMeshLODBias=1
ParticleLODBias=2147483647
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ResX=1280
ResY=800
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=2.000000
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini
[UTEditor.UTUnrealEdEngine]
HiddenKismetClassNames=SeqAct_HealDamage
HiddenKismetClassNames=SeqAct_UpdateDynamicCover
HiddenKismetClassNames=SeqAct_ModifyCover
HiddenKismetClassNames=SeqCond_IsInCombat
HiddenKismetClassNames=SeqAct_PlayCameraAnim
[SystemSettingsEditor]
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
[Engine.AudioDevice]
SoundGroups=(GroupName=Ambient,Properties=(Volume=0.24))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bAlwaysPlay=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Briefing,Properties=(Volume=1,bAlwaysPlay=1,bIsUISound=TRUE))
SoundGroups=(GroupName=Character,Properties=(Volume=1))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,Briefing))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFX,Cinematic,Music,Announcer,VoiceChat,Dialog,MovieEffects,MovieVoice,UI))
SoundGroups=(GroupName=MovieEffects,Properties=(Volume=1))
SoundGroups=(GroupName=MovieVoice,Properties=(Volume=1))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bAlwaysPlay=1))
SoundGroups=(GroupName=SFX,Properties=(Volume=1,bNoReverb=TRUE),ChildGroupNames=(Character,Item,Stinger,Vehicle,Weapon))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,bIsUISound=TRUE))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
SoundGroupEffects=()
SoundGroupEffects=(GroupEffect=((GroupName=Weapon,PitchAdjuster=0.4),(GroupName=Ambient,PitchAdjuster=0.4),(GroupName=Character,PitchAdjuster=0.4),(GroupName=Item,PitchAdjuster=0.4),(GroupName=Vehicle,PitchAdjuster=0.4)))
[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=UTGame.UTProfileSettings
FriendMessagesProviderClassName=UTGame.UTUIDataProvider_OnlineFriendMessages
FriendsProviderClassName=UTGame.UTUIDataProvider_OnlineFriends
[Windows.StandardUser]
MyDocumentsSubDirName=Unreal Tournament 3
DirsToCreateAtStartup=..\UTGame\Unpublished\CookedPC\CustomChars
[FullScreenMovie]
;StartupMovies=Copyright_PC
;StartupMovies=EpicLogo
;StartupMovies=MidwayLogo
;StartupMovies=UE3_logo
;StartupMovies=Nvidia_PC
;StartupMovies=Intel_Duo_Logo
;StartupMovies=UT_loadmovie1
SkippableMovies=Nvidia_PC
SkippableMovies=Intel_Duo_Logo
SkippableMovies=EpicLogo
SkippableMovies=MidwayLogo
SkippableMovies=UE3_logo
SkippableMovies=Attract_Movie
SkippableMovies=UTCin-Axon_Treaty
SkippableMovies=UTCin-Combat_Briefing
SkippableMovies=UTCin-Conclusion
SkippableMovies=UTCin-Intro
SkippableMovies=UTCin-Malcolm_Betrayal
SkippableMovies=UTCin-Necris_Attack
SkippableMovies=UTCin-NEG_Intercedes
SkippableMovies=UTCin-Tutorial
;LoadMapMovies=UT_loadmovie1
;LoadMapMovies=UT_loadmovie2
;LoadMapMovies=UT_loadmovie3
;LoadMapMovies=UT_loadmovie4
;LoadMapMovies=UT_loadmovie5
;LoadMapMovies=UT_loadmovie6
;LoadMapMovies=UT_loadmovie7
;LoadMapMovies=UT_loadmovie8
bShouldStopMovieAtEndOfLoadMap=FALSE
[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
bHasGameSpyAccount=True
EncryptedProductKey=NotForShip
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=True
[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=true
[IniVersion]
0=1192114948.000000
1=1191933652.000000
[AppCompat]
MeasuredCPUScore=328.267975
CompatLevelComposite=5
CompatLevelCPU=5
CompatLevelGPU=5
werd mir das spiel zu 100% kaufen!!!
Ich kanns garnicht glauben das ich das mit max texturen und max details mit meiner popeligen x1950pro zocken kann
Mich wundert, dass ich das mit einer Geforce7900GTS(GTX) nicht kann. (1680x1050, Details 5/5)
Ist eigentlich die deutsche Version geschnitten ?
So kündigte Midway laut GBase heute auf der GC an, dass es zum Beispiel in Deutschland nicht möglich sein wird, Einzelteile von bereits erlegten Gegnern nicht auseinander genommen werden können. Die Blutfarbe wird derweil bei rot bleiben und nicht, wie von Epic in Deutschland gewohnt, grün.
Mal was nicht Grafik bezogenes: Wenn ich einen Dedicated Server starte dann hat der Botskill Parameter keinen Effekt egal welchen Wert ich einstelle, die bots sind immer gleich schwach... Ist das normal und evtl. ein Bug im Demo oder mach ich vielleicht was falsch?
man kann kein Erscheinungstermin beantragen, da Seitens Epic noch keiner bestätigt wurde. Alle Termine sind nur Spekulation, nur der Monat November wurde mehr oder minder bestätigt.
In der Special Edition soll meines Wissens ein Art Book und eine DVD mit Extras dabei sein.