Liegt an den Entwicklern und nicht an der Hardware. Ein Strider, Thief, Dying Light und Murdered haben auch dieses Manko.
Die Hardware und SDKs haben damit nicht zu tun.
Quelle: http://gamingbolt.com/ps4-ice-team-...16xaf-new-asm-for-faster-offline-asset-baking
Die Hardware und SDKs haben damit nicht zu tun.
Cort Stratton, a senior programmer on Sony’s ICE Team has revealed a few interesting tid-bits about the PlayStation 4’s graphics capabilities. First of all he revealed that the PlayStation 4 has no issues in supporting 16 X Anisotropic Filtering, a method by which in game textures look great even when viewed at an angle. But certain games like Thief use the less impressive Trilinear filtering which led some users to raises questions whether the PS4’s GPU is capable of supporting 16 X AF.
Cort stated that there are no hardware issues restricting 16 X AF that he is aware of. “No hardware/SDK issues that I’m aware of. Sounds like a question for the developer.”
Quelle: http://gamingbolt.com/ps4-ice-team-...16xaf-new-asm-for-faster-offline-asset-baking