Revan
Urgestein
Lebbe geht weida 🤷♂️
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CC racers!
Hotfix v 1.3.3 is available to download NOW on Steam!
GENERAL:
- Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.
GAMEPLAY:
- Fixed AI tyre wear in saved games.
- Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
- Cutting last chicane in Suzuka now invalidates the next lap.
- Cutting last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
- 12H race weekend game mode now has a limit of 15 tyresets.
- Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
- Wrong lap remaining value corrected for SG penalty for pitlane speeding.
GRAPHICS:
- Fixed numberplate appearence in gallery replays of MP sessions.
- Suzuka reflection map position update to remove unwanted green tint.
UI/HUD:
- Audiocomms text message category and priority tweaks.
- ECU setting changes (TC, ABS etc.) now have their own race comms category.
- Time multiplier is now displayed in session summary page both in SP and MP.
- Added Championship replay category.
- Updates to driver stint messages and message behaviour.
PHYSICS:
- NSX engine power adjustments.
- Mount Panorama grip adjustments.
- Suzuka asphalt abrasivity (tyre degradation) adjustments.
- Fix for occasional setup corruption that caused a broken car state.
- Fixed car spawn issues in certain conditions.
MULTIPLAYER:
- Server result.json now writes metaData, serverName and sessionType as intended.
- Fixed an incompability with the allowAutoDQ setting, causing post race penalties not being applied when enabled.
- Re-enabled driver stint time and total driving time rules for non-public MP.
- Re-enabled isRaceLocked, so joining races can be allowed again.
- Client should now handle all disconnect scenarios properly.
- Various improvements for driver swaps and spectator mode:
- Stint and driving time rules now work reliably in swap situations.
- Mandatory pit stop rules now work reliably in swap situations.
- Penalties now transfer correctly across clients in swap situations.
- Prevented server misconfiguration that led to join order relevance.
- Missing mandatory state update after swaps corrected.
- Tyre compound, pressure and brake strategies transfer reliably in swap situations.
- Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
- Pit crew visibility fixed for spectating client.
- Fixed swap widget disappearing for some players in multi-car sessions.
NOTE: due to changes affecting physics and track limits, the leaderboards of Special Events #55 and #57 will be reset.
- Fixed inconsistent F6 cameras for some of the Evo cars.
- Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.
- Fixed "Max Time Left" widget behaviour in single-car sessions.
- MP: Fixed visual damage not resetting for swapped cars with repair
- MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
- MP: Added new chat command to hand over the car during FP and Q sessions:
"§swap X" (where X is the number of the target driver in the team list; 1 selects the first entry).
NOTE: the player giving away the car in the garage screen must not press the Setup button!
- Rating: Fixed wrong rating data when loading savegames or swapping into cars.
- MP: Added server admin handbook v7.
- MP: Fixed total driving time counter behaviour in MP.
Now total driving time correctly freezes on pit entry and resumes on pit exit.
- Minor fix to the time multiplier display on session summary.
- Stint timer is now linked to the timing HUD when auto-repositioning.
- Fixed AI cars repeatedly pitting in race weekend game modes.
- Fixed occasional stuttering using the opponent visibility setting against AI cars.
- Setup UI and functionality bugs and fixes
Ich muss das teil erstmal lernen,Real 1,59,3 ,bin mal gespannt was bei mir geht in den nächsten Tagen...Bei YT 1.59,5 in ACC :Wie sind eigentlich eure Zeiten so auf Mount Panorama?
Ich muss mir schon echt einen abquälen und auf 2.03er Zeiten zu kommen, und das schaffe ich noch nichtmal konsistent. Spätestens nach 3 oder 4 Runden hänge ich wieder in irgendeiner Wand. Ist echt zum Mäuse melken diese Strecke.
Pfff,habs gestern mal im SP probiert,allerdings nur 10m races,für mich passt normal 93%,also damit ich schön mit Kontrolle im Pulk fahren kann auf 88% gestellt.Habe 4 Rennen gebraucht um von 59 SA auf 60 zu kommen,immer von hinten gestartet.Im 5ten rennen wollte ich dann P1 überholen,werde von dem Touchiert (Aggro 50%) und komme von der Strecke ab,dann fahre ich Depp zu schnell zurück auf dem Track und werde von nem Nachzügler erwischt,ganz klar meine eigene Schuld,aber dann von SA 60 auf 57 fand ich übertrieben...Kennt wer die Parameter die Einfluss aufs SA haben damit man da evtl.mal etwas schneller auf+70 kommt.MfGAm besten machst du einige Singelplayer Rennen mit angemessener KI Stärke (ca90) und über 30 Minuten. Immer schön im Fahrerfeld bleiben und keine Blechkontakte, so solltest du recht zügig dein Safty Rating hoch bekommen.
Es geht nicht ums Gewinnen, du musst nur in der Nähe der gegner Fahren ohne Kollision.