Patch #1 Delayed – The Reason
In an interview around the street date of Crysis we have mentioned to release the first patch within the next two weeks. Till then we already made quite a good progress on the patch itself and it was close to being shipped. Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time.
Patch #1 – Current Status
Thus we fully concentrated on the issues to get them addressed and resolved. So far the progress on the patch is quite satisfying since everything seems to be working as intended. Currently the patch is being reviewed by Crytek’s and EA’s QA departments and we expect to get the final feedback submitted in the first week of January.
Patch #1 – Scheduled Release
Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule.
Patch #1 - Content
The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below.
So here is the major change log for Patch #1: (the complete change log will be announced once the patch ships)
Fixes
* Damage dealt to vehicles when shot by LAW has been made consistent
* F12 (screenshot) now works in restricted mode as well
* When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
* Memory leaks and potential crashes
Updates
* Improved SLI / Crossfire support and performance
* Improved overall rendering performance (DX9 and DX10)
* Enabled VSync functionality in D3D10
Tweaks
* Reduced grenade explosion radius in multiplayer
* Clamped water tessellation to avoid cheating in MP
* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP slightly
Crysis SDK – Status
Due to the great feedback we have received from the pre-SDK teams till now, we have adjusted and improved both the set up and the content of the final Mod SDK (Software Development Kit) for Crysis. Due to technical limitation the retail version of Crysis is only partially supporting Modifications.
Patch #2 for Crysis will address this topic and provides full Mod support for both Singleplayer and Multiplayer. Not only that the current problems with loading up a mod in Crysis are fixed, additionally the game menu includes a mod loading system. Thus we decided to delay the SDK release until the second Patch has been finished in order to provide you with a correctly working Mod set up for the game.
Of course we will continue and extend our support within the upcoming weeks and months. For example it is planned to constantly update the official Sandbox2 Editor documentation and you can probably expect the next update on this to happen around Christmas.
Crysis Linux Dedicated Server – Status
The Linux version of the Crysis Dedicated Server is still in development and we don’t have an estimated released date for it yet. We want to make sure it is working fine and running without any problems before we release it. After some problems that have been resolved already the progress is good and we expect to have a beta version ready soon.
Patch #2 – Information
As you might know already we are working on Patch #2 for Crysis simultaneously. The content is based on the feedback we have gathered during the Crysis Beta and the first weeks of release. In addition we are tracking several threads in the Fan Site forums where the community has given constructive feedback and suggestions.
Currently we are evaluating the collected data from the community and taking multiple suggestions into consideration for adding them to the patch. Quite a few community requests have been implemented already and others are work in progress. The patch will be a full content patch and is addressing stability, gameplay tweaks, balancing issues and new features for both Singleplayer and Multiplayer. Next to that we will fix several security holes in our system and also improve both the Punkbuster implementation and our internal Anti-Cheat solution.
We will keep you informed on the progress and announce more details on the change log within the next weeks. Once we have reached a nearly finished status of the patch we will let you know about the release date.